Ryujinx/Ryujinx.Common/Logging/Targets/JsonLogTarget.cs
jduncanator d306115750 Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common

* Logger: Implement JSON Log Target

* Logger: Optimize Console/File logging targets

Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated.

We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons.

* Logger: Implement LogFormatters

* Config: Refactor configuration file and loading

* Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub

* Resolve style nits

* Config: Resolve incorrect default key binding

* Config: Also update key binding default in schema

* Tidy up namespace imports

* Config: Update CONFIG.md to reflect new Config file
2019-02-11 09:00:32 -03:00

36 lines
711 B
C#

using System.IO;
using Utf8Json;
namespace Ryujinx.Common.Logging
{
public class JsonLogTarget : ILogTarget
{
private Stream _stream;
private bool _leaveOpen;
public JsonLogTarget(Stream stream)
{
_stream = stream;
}
public JsonLogTarget(Stream stream, bool leaveOpen)
{
_stream = stream;
_leaveOpen = leaveOpen;
}
public void Log(object sender, LogEventArgs e)
{
JsonSerializer.Serialize(_stream, e);
}
public void Dispose()
{
if (!_leaveOpen)
{
_stream.Dispose();
}
}
}
}