Ryujinx/Ryujinx.Graphics/Shader/CodeGen/Glsl/CodeGenContext.cs
Alex Barney b2b736abc2 Misc cleanup (#708)
* Fix typos

* Remove unneeded using statements

* Enforce var style more

* Remove redundant qualifiers

* Fix some indentation

* Disable naming warnings on files with external enum names

* Fix build

* Mass find & replace for comments with no spacing

* Standardize todo capitalization and for/if spacing
2019-07-02 04:39:22 +02:00

90 lines
1.9 KiB
C#

using System.Collections.Generic;
using System.Text;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
class CodeGenContext
{
private const string Tab = " ";
public ShaderConfig Config { get; }
public List<CBufferDescriptor> CBufferDescriptors { get; }
public List<TextureDescriptor> TextureDescriptors { get; }
public OperandManager OperandManager { get; }
private StringBuilder _sb;
private int _level;
private string _indentation;
public CodeGenContext(ShaderConfig config)
{
Config = config;
CBufferDescriptors = new List<CBufferDescriptor>();
TextureDescriptors = new List<TextureDescriptor>();
OperandManager = new OperandManager();
_sb = new StringBuilder();
}
public void AppendLine()
{
_sb.AppendLine();
}
public void AppendLine(string str)
{
_sb.AppendLine(_indentation + str);
}
public string GetCode()
{
return _sb.ToString();
}
public void EnterScope()
{
AppendLine("{");
_level++;
UpdateIndentation();
}
public void LeaveScope(string suffix = "")
{
if (_level == 0)
{
return;
}
_level--;
UpdateIndentation();
AppendLine("}" + suffix);
}
private void UpdateIndentation()
{
_indentation = GetIndentation(_level);
}
private static string GetIndentation(int level)
{
string indentation = string.Empty;
for (int index = 0; index < level; index++)
{
indentation += Tab;
}
return indentation;
}
}
}