Ryujinx/Ryujinx.Graphics/Shader/Decoders/DecoderHelper.cs
gdkchan 6b23a2c125 New shader translator implementation (#654)
* Start implementing a new shader translator

* Fix shift instructions and a typo

* Small refactoring on StructuredProgram, move RemovePhis method to a separate class

* Initial geometry shader support

* Implement TLD4

* Fix -- There's no negation on FMUL32I

* Add constant folding and algebraic simplification optimizations, nits

* Some leftovers from constant folding

* Avoid cast for constant assignments

* Add a branch elimination pass, and misc small fixes

* Remove redundant branches, add expression propagation and other improvements on the code

* Small leftovers -- add missing break and continue, remove unused properties, other improvements

* Add null check to handle empty block cases on block visitor

* Add HADD2 and HMUL2 half float shader instructions

* Optimize pack/unpack sequences, some fixes related to half float instructions

* Add TXQ, TLD, TLDS and TLD4S shader texture instructions, and some support for bindless textures, some refactoring on codegen

* Fix copy paste mistake that caused RZ to be ignored on the AST instruction

* Add workaround for conditional exit, and fix half float instruction with constant buffer

* Add missing 0.0 source for TLDS.LZ variants

* Simplify the switch for TLDS.LZ

* Texture instructions related fixes

* Implement the HFMA instruction, and some misc. fixes

* Enable constant folding on UnpackHalf2x16 instructions

* Refactor HFMA to use OpCode* for opcode decoding rather than on the helper methods

* Remove the old shader translator

* Remove ShaderDeclInfo and other unused things

* Add dual vertex shader support

* Add ShaderConfig, used to pass shader type and maximum cbuffer size

* Move and rename some instruction enums

* Move texture instructions into a separate file

* Move operand GetExpression and locals management to OperandManager

* Optimize opcode decoding using a simple list and binary search

* Add missing condition for do-while on goto elimination

* Misc. fixes on texture instructions

* Simplify TLDS switch

* Address PR feedback, and a nit
2019-04-18 09:57:08 +10:00

58 lines
1.2 KiB
C#

using System;
namespace Ryujinx.Graphics.Shader.Decoders
{
static class DecoderHelper
{
public static int DecodeS20Immediate(long opCode)
{
int imm = opCode.Extract(20, 19);
bool negate = opCode.Extract(56);
if (negate)
{
imm = -imm;
}
return imm;
}
public static int Decode2xF10Immediate(long opCode)
{
int immH0 = opCode.Extract(20, 9);
int immH1 = opCode.Extract(30, 9);
bool negateH0 = opCode.Extract(29);
bool negateH1 = opCode.Extract(56);
if (negateH0)
{
immH0 |= 1 << 9;
}
if (negateH1)
{
immH1 |= 1 << 9;
}
return immH1 << 22 | immH0 << 6;
}
public static float DecodeF20Immediate(long opCode)
{
int imm = opCode.Extract(20, 19);
bool negate = opCode.Extract(56);
imm <<= 12;
if (negate)
{
imm |= 1 << 31;
}
return BitConverter.Int32BitsToSingle(imm);
}
}
}