Ryujinx/Ryujinx.Graphics.Gpu/State/ShaderState.cs
2020-01-09 02:13:00 +01:00

20 lines
467 B
C#

namespace Ryujinx.Graphics.Gpu.State
{
struct ShaderState
{
public uint Control;
public uint Offset;
public uint Unknown0x8;
public int MaxRegisters;
public ShaderType Type;
public uint Unknown0x14;
public uint Unknown0x18;
public uint Unknown0x1c;
public bool UnpackEnable()
{
return (Control & 1) != 0;
}
}
}