Ryujinx/Ryujinx.Graphics.Shader/TextureTarget.cs
2020-01-09 02:13:00 +01:00

35 lines
822 B
C#

using System;
namespace Ryujinx.Graphics.Shader
{
[Flags]
public enum TextureTarget
{
Texture1D,
Texture2D,
Texture3D,
TextureCube,
Mask = 0xff,
Array = 1 << 8,
Multisample = 1 << 9,
Shadow = 1 << 10
}
static class TextureTargetExtensions
{
public static int GetDimensions(this TextureTarget type)
{
switch (type & TextureTarget.Mask)
{
case TextureTarget.Texture1D: return 1;
case TextureTarget.Texture2D: return 2;
case TextureTarget.Texture3D: return 3;
case TextureTarget.TextureCube: return 3;
}
throw new ArgumentException($"Invalid texture type \"{type}\".");
}
}
}