Ryujinx/src/Ryujinx.Graphics.GAL/ResourceLayout.cs
gdkchan 3e6e0e4afa
Add support for large sampler arrays on Vulkan (#6489)
* Add support for large sampler arrays on Vulkan

* Shader cache version bump

* Format whitespace

* Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout

* Handle array textures with different types on the same buffer

* Somewhat better caching system

* Avoid useless buffer data modification checks

* Move redundant bindings update checking to the backend

* Fix an issue where texture arrays would get the same bindings across stages on Vulkan

* Backport some fixes from part 2

* Fix typo

* PR feedback

* Format whitespace

* Add some missing XML docs
2024-04-07 18:25:55 -03:00

202 lines
5.5 KiB
C#

using System;
using System.Collections.ObjectModel;
namespace Ryujinx.Graphics.GAL
{
public enum ResourceType : byte
{
UniformBuffer,
StorageBuffer,
Texture,
Sampler,
TextureAndSampler,
Image,
BufferTexture,
BufferImage,
}
[Flags]
public enum ResourceStages : byte
{
None = 0,
Compute = 1 << 0,
Vertex = 1 << 1,
TessellationControl = 1 << 2,
TessellationEvaluation = 1 << 3,
Geometry = 1 << 4,
Fragment = 1 << 5,
}
public readonly struct ResourceDescriptor : IEquatable<ResourceDescriptor>
{
public int Binding { get; }
public int Count { get; }
public ResourceType Type { get; }
public ResourceStages Stages { get; }
public ResourceDescriptor(int binding, int count, ResourceType type, ResourceStages stages)
{
Binding = binding;
Count = count;
Type = type;
Stages = stages;
}
public override int GetHashCode()
{
return HashCode.Combine(Binding, Count, Type, Stages);
}
public override bool Equals(object obj)
{
return obj is ResourceDescriptor other && Equals(other);
}
public bool Equals(ResourceDescriptor other)
{
return Binding == other.Binding && Count == other.Count && Type == other.Type && Stages == other.Stages;
}
public static bool operator ==(ResourceDescriptor left, ResourceDescriptor right)
{
return left.Equals(right);
}
public static bool operator !=(ResourceDescriptor left, ResourceDescriptor right)
{
return !(left == right);
}
}
public readonly struct ResourceUsage : IEquatable<ResourceUsage>
{
public int Binding { get; }
public int ArrayLength { get; }
public ResourceType Type { get; }
public ResourceStages Stages { get; }
public ResourceUsage(int binding, int arrayLength, ResourceType type, ResourceStages stages)
{
Binding = binding;
ArrayLength = arrayLength;
Type = type;
Stages = stages;
}
public override int GetHashCode()
{
return HashCode.Combine(Binding, ArrayLength, Type, Stages);
}
public override bool Equals(object obj)
{
return obj is ResourceUsage other && Equals(other);
}
public bool Equals(ResourceUsage other)
{
return Binding == other.Binding && ArrayLength == other.ArrayLength && Type == other.Type && Stages == other.Stages;
}
public static bool operator ==(ResourceUsage left, ResourceUsage right)
{
return left.Equals(right);
}
public static bool operator !=(ResourceUsage left, ResourceUsage right)
{
return !(left == right);
}
}
public readonly struct ResourceDescriptorCollection
{
public ReadOnlyCollection<ResourceDescriptor> Descriptors { get; }
public ResourceDescriptorCollection(ReadOnlyCollection<ResourceDescriptor> descriptors)
{
Descriptors = descriptors;
}
public override int GetHashCode()
{
HashCode hasher = new();
if (Descriptors != null)
{
foreach (var descriptor in Descriptors)
{
hasher.Add(descriptor);
}
}
return hasher.ToHashCode();
}
public override bool Equals(object obj)
{
return obj is ResourceDescriptorCollection other && Equals(other);
}
public bool Equals(ResourceDescriptorCollection other)
{
if ((Descriptors == null) != (other.Descriptors == null))
{
return false;
}
if (Descriptors != null)
{
if (Descriptors.Count != other.Descriptors.Count)
{
return false;
}
for (int index = 0; index < Descriptors.Count; index++)
{
if (!Descriptors[index].Equals(other.Descriptors[index]))
{
return false;
}
}
}
return true;
}
public static bool operator ==(ResourceDescriptorCollection left, ResourceDescriptorCollection right)
{
return left.Equals(right);
}
public static bool operator !=(ResourceDescriptorCollection left, ResourceDescriptorCollection right)
{
return !(left == right);
}
}
public readonly struct ResourceUsageCollection
{
public ReadOnlyCollection<ResourceUsage> Usages { get; }
public ResourceUsageCollection(ReadOnlyCollection<ResourceUsage> usages)
{
Usages = usages;
}
}
public readonly struct ResourceLayout
{
public ReadOnlyCollection<ResourceDescriptorCollection> Sets { get; }
public ReadOnlyCollection<ResourceUsageCollection> SetUsages { get; }
public ResourceLayout(
ReadOnlyCollection<ResourceDescriptorCollection> sets,
ReadOnlyCollection<ResourceUsageCollection> setUsages)
{
Sets = sets;
SetUsages = setUsages;
}
}
}