mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-06-02 13:18:46 +02:00
3e6e0e4afa
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
29 lines
922 B
C#
29 lines
922 B
C#
using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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static class InstGenBallot
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{
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public static string Ballot(CodeGenContext context, AstOperation operation)
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{
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AggregateType dstType = GetSrcVarType(operation.Inst, 0);
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string arg = GetSourceExpr(context, operation.GetSource(0), dstType);
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char component = "xyzw"[operation.Index];
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if (context.HostCapabilities.SupportsShaderBallot)
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{
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return $"unpackUint2x32(ballotARB({arg})).{component}";
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}
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else
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{
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return $"subgroupBallot({arg}).{component}";
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}
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}
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}
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}
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