mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-06-02 13:18:46 +02:00
3e6e0e4afa
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
26 lines
830 B
C#
26 lines
830 B
C#
using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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{
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static class InstGenShuffle
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{
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public static string Shuffle(CodeGenContext context, AstOperation operation)
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{
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string value = GetSourceExpr(context, operation.GetSource(0), AggregateType.FP32);
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string index = GetSourceExpr(context, operation.GetSource(1), AggregateType.U32);
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if (context.HostCapabilities.SupportsShaderBallot)
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{
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return $"readInvocationARB({value}, {index})";
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}
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else
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{
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return $"subgroupShuffle({value}, {index})";
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}
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}
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}
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}
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