mirror of
https://github.com/Ryujinx/Ryujinx.git
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3e6e0e4afa
* Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs
40 lines
1.3 KiB
C#
40 lines
1.3 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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namespace Ryujinx.Graphics.Shader.Translation
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{
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readonly ref struct TransformContext
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{
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public readonly HelperFunctionManager Hfm;
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public readonly BasicBlock[] Blocks;
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public readonly ShaderDefinitions Definitions;
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public readonly ResourceManager ResourceManager;
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public readonly IGpuAccessor GpuAccessor;
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public readonly TargetApi TargetApi;
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public readonly TargetLanguage TargetLanguage;
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public readonly ShaderStage Stage;
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public readonly ref FeatureFlags UsedFeatures;
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public TransformContext(
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HelperFunctionManager hfm,
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BasicBlock[] blocks,
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ShaderDefinitions definitions,
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ResourceManager resourceManager,
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IGpuAccessor gpuAccessor,
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TargetApi targetApi,
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TargetLanguage targetLanguage,
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ShaderStage stage,
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ref FeatureFlags usedFeatures)
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{
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Hfm = hfm;
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Blocks = blocks;
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Definitions = definitions;
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ResourceManager = resourceManager;
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GpuAccessor = gpuAccessor;
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TargetApi = targetApi;
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TargetLanguage = targetLanguage;
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Stage = stage;
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UsedFeatures = ref usedFeatures;
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}
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}
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}
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