Ryujinx/Ryujinx.HLE/HOS/Services/Friend/IFriendService.cs
Ac_K 40282da93a Implement friend:a IFriendService: 10101 (#429)
* Implement friend:a IFriendService: 10101

* Update Profile Picture

* Update IFriendServiceTypes.cs

* Update IFriendServiceTypes.cs

* Update IFriendService.cs

* Update IFriendServiceTypes.cs

* Update IFriendServiceTypes.cs

* Update IFriendService.cs
2018-09-25 19:59:29 -03:00

100 lines
4.4 KiB
C#

using Ryujinx.HLE.HOS.Ipc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Logging;
using System.Collections.Generic;
namespace Ryujinx.HLE.HOS.Services.Friend
{
class IFriendService : IpcService
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public IFriendService()
{
m_Commands = new Dictionary<int, ServiceProcessRequest>()
{
{ 10101, GetFriendList },
{ 10601, DeclareCloseOnlinePlaySession },
{ 10610, UpdateUserPresence }
};
}
// nn::friends::GetFriendListGetFriendListIds(nn::account::Uid, int Unknown0, nn::friends::detail::ipc::SizedFriendFilter, ulong Unknown1) -> int CounterIds, array<nn::account::NetworkServiceAccountId>
public long GetFriendList(ServiceCtx Context)
{
UserId Uuid = new UserId(
Context.RequestData.ReadInt64(),
Context.RequestData.ReadInt64());
int Unknown0 = Context.RequestData.ReadInt32();
FriendFilter Filter = new FriendFilter()
{
PresenceStatus = (PresenceStatusFilter)Context.RequestData.ReadInt32(),
IsFavoriteOnly = Context.RequestData.ReadBoolean(),
IsSameAppPresenceOnly = Context.RequestData.ReadBoolean(),
IsSameAppPlayedOnly = Context.RequestData.ReadBoolean(),
IsArbitraryAppPlayedOnly = Context.RequestData.ReadBoolean(),
PresenceGroupId = Context.RequestData.ReadInt64()
};
long Unknown1 = Context.RequestData.ReadInt64();
// There are no friends online, so we return 0 because the nn::account::NetworkServiceAccountId array is empty.
Context.ResponseData.Write(0);
Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. UserId: {Uuid.UserIdHex} - " +
$"Unknown0: {Unknown0} - " +
$"PresenceStatus: {Filter.PresenceStatus} - " +
$"IsFavoriteOnly: {Filter.IsFavoriteOnly} - " +
$"IsSameAppPresenceOnly: {Filter.IsSameAppPresenceOnly} - " +
$"IsSameAppPlayedOnly: {Filter.IsSameAppPlayedOnly} - " +
$"IsArbitraryAppPlayedOnly: {Filter.IsArbitraryAppPlayedOnly} - " +
$"PresenceGroupId: {Filter.PresenceGroupId} - " +
$"Unknown1: {Unknown1}");
return 0;
}
// DeclareCloseOnlinePlaySession(nn::account::Uid)
public long DeclareCloseOnlinePlaySession(ServiceCtx Context)
{
UserId Uuid = new UserId(
Context.RequestData.ReadInt64(),
Context.RequestData.ReadInt64());
if (Context.Device.System.State.TryGetUser(Uuid, out UserProfile Profile))
{
Profile.OnlinePlayState = OpenCloseState.Closed;
}
Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. Uuid: {Uuid.UserIdHex} - " +
$"OnlinePlayState: {Profile.OnlinePlayState}");
return 0;
}
// UpdateUserPresence(nn::account::Uid, ulong Unknown0) -> buffer<Unknown1, type: 0x19, size: 0xe0>
public long UpdateUserPresence(ServiceCtx Context)
{
UserId Uuid = new UserId(
Context.RequestData.ReadInt64(),
Context.RequestData.ReadInt64());
long Unknown0 = Context.RequestData.ReadInt64();
long Position = Context.Request.PtrBuff[0].Position;
long Size = Context.Request.PtrBuff[0].Size;
//Todo: Write the buffer content.
Context.Device.Log.PrintStub(LogClass.ServiceFriend, $"Stubbed. Uuid: {Uuid.UserIdHex} - " +
$"Unknown0: {Unknown0}");
return 0;
}
}
}