Ryujinx/src/Ryujinx.Gtk3/UI/Helper/ButtonHelper.cs
Isaac Marovitz 446f2854a5
Ava UI: Input Menu Refactor (#5826)
* Refactor

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Input/ButtonValueType.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add empty line

* Requested renames

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Make parent models private readonly

* Fix ControllerInputView

* Make line shorter

* Mac keys in locale

* Double line break

* Fix build

* Get rid of _isValid

* Fix potential race condition

* Rename HasAnyButtonPressed to IsAnyButtonPressed

* Use switches

* Simplify enumeration

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2024-04-17 18:52:12 -03:00

159 lines
6.1 KiB
C#

using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Input;
using System;
using System.Collections.Generic;
using Key = Ryujinx.Common.Configuration.Hid.Key;
using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
namespace Ryujinx.UI.Helper
{
public static class ButtonHelper
{
private static readonly Dictionary<Key, string> _keysMap = new()
{
{ Key.Unknown, "Unknown" },
{ Key.ShiftLeft, "ShiftLeft" },
{ Key.ShiftRight, "ShiftRight" },
{ Key.ControlLeft, "CtrlLeft" },
{ Key.ControlRight, "CtrlRight" },
{ Key.AltLeft, OperatingSystem.IsMacOS() ? "OptLeft" : "AltLeft" },
{ Key.AltRight, OperatingSystem.IsMacOS() ? "OptRight" : "AltRight" },
{ Key.WinLeft, OperatingSystem.IsMacOS() ? "CmdLeft" : "WinLeft" },
{ Key.WinRight, OperatingSystem.IsMacOS() ? "CmdRight" : "WinRight" },
{ Key.Up, "Up" },
{ Key.Down, "Down" },
{ Key.Left, "Left" },
{ Key.Right, "Right" },
{ Key.Enter, "Enter" },
{ Key.Escape, "Escape" },
{ Key.Space, "Space" },
{ Key.Tab, "Tab" },
{ Key.BackSpace, "Backspace" },
{ Key.Insert, "Insert" },
{ Key.Delete, "Delete" },
{ Key.PageUp, "PageUp" },
{ Key.PageDown, "PageDown" },
{ Key.Home, "Home" },
{ Key.End, "End" },
{ Key.CapsLock, "CapsLock" },
{ Key.ScrollLock, "ScrollLock" },
{ Key.PrintScreen, "PrintScreen" },
{ Key.Pause, "Pause" },
{ Key.NumLock, "NumLock" },
{ Key.Clear, "Clear" },
{ Key.Keypad0, "Keypad0" },
{ Key.Keypad1, "Keypad1" },
{ Key.Keypad2, "Keypad2" },
{ Key.Keypad3, "Keypad3" },
{ Key.Keypad4, "Keypad4" },
{ Key.Keypad5, "Keypad5" },
{ Key.Keypad6, "Keypad6" },
{ Key.Keypad7, "Keypad7" },
{ Key.Keypad8, "Keypad8" },
{ Key.Keypad9, "Keypad9" },
{ Key.KeypadDivide, "KeypadDivide" },
{ Key.KeypadMultiply, "KeypadMultiply" },
{ Key.KeypadSubtract, "KeypadSubtract" },
{ Key.KeypadAdd, "KeypadAdd" },
{ Key.KeypadDecimal, "KeypadDecimal" },
{ Key.KeypadEnter, "KeypadEnter" },
{ Key.Number0, "0" },
{ Key.Number1, "1" },
{ Key.Number2, "2" },
{ Key.Number3, "3" },
{ Key.Number4, "4" },
{ Key.Number5, "5" },
{ Key.Number6, "6" },
{ Key.Number7, "7" },
{ Key.Number8, "8" },
{ Key.Number9, "9" },
{ Key.Tilde, "~" },
{ Key.Grave, "`" },
{ Key.Minus, "-" },
{ Key.Plus, "+" },
{ Key.BracketLeft, "[" },
{ Key.BracketRight, "]" },
{ Key.Semicolon, ";" },
{ Key.Quote, "'" },
{ Key.Comma, "," },
{ Key.Period, "." },
{ Key.Slash, "/" },
{ Key.BackSlash, "\\" },
{ Key.Unbound, "Unbound" },
};
private static readonly Dictionary<GamepadInputId, string> _gamepadInputIdMap = new()
{
{ GamepadInputId.LeftStick, "LeftStick" },
{ GamepadInputId.RightStick, "RightStick" },
{ GamepadInputId.LeftShoulder, "LeftShoulder" },
{ GamepadInputId.RightShoulder, "RightShoulder" },
{ GamepadInputId.LeftTrigger, "LeftTrigger" },
{ GamepadInputId.RightTrigger, "RightTrigger" },
{ GamepadInputId.DpadUp, "DpadUp" },
{ GamepadInputId.DpadDown, "DpadDown" },
{ GamepadInputId.DpadLeft, "DpadLeft" },
{ GamepadInputId.DpadRight, "DpadRight" },
{ GamepadInputId.Minus, "Minus" },
{ GamepadInputId.Plus, "Plus" },
{ GamepadInputId.Guide, "Guide" },
{ GamepadInputId.Misc1, "Misc1" },
{ GamepadInputId.Paddle1, "Paddle1" },
{ GamepadInputId.Paddle2, "Paddle2" },
{ GamepadInputId.Paddle3, "Paddle3" },
{ GamepadInputId.Paddle4, "Paddle4" },
{ GamepadInputId.Touchpad, "Touchpad" },
{ GamepadInputId.SingleLeftTrigger0, "SingleLeftTrigger0" },
{ GamepadInputId.SingleRightTrigger0, "SingleRightTrigger0" },
{ GamepadInputId.SingleLeftTrigger1, "SingleLeftTrigger1" },
{ GamepadInputId.SingleRightTrigger1, "SingleRightTrigger1" },
{ GamepadInputId.Unbound, "Unbound" },
};
private static readonly Dictionary<StickInputId, string> _stickInputIdMap = new()
{
{ StickInputId.Left, "StickLeft" },
{ StickInputId.Right, "StickRight" },
{ StickInputId.Unbound, "Unbound" },
};
public static string ToString(Button button)
{
string keyString = "";
switch (button.Type)
{
case ButtonType.Key:
var key = button.AsHidType<Key>();
if (!_keysMap.TryGetValue(button.AsHidType<Key>(), out keyString))
{
keyString = key.ToString();
}
break;
case ButtonType.GamepadButtonInputId:
var gamepadButton = button.AsHidType<GamepadInputId>();
if (!_gamepadInputIdMap.TryGetValue(button.AsHidType<GamepadInputId>(), out keyString))
{
keyString = gamepadButton.ToString();
}
break;
case ButtonType.StickId:
var stickInput = button.AsHidType<StickInputId>();
if (!_stickInputIdMap.TryGetValue(button.AsHidType<StickInputId>(), out keyString))
{
keyString = stickInput.ToString();
}
break;
}
return keyString;
}
}
}