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https://github.com/Ryujinx/Ryujinx.git
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446f2854a5
* Refactor * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Input/ButtonValueType.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add empty line * Requested renames * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Make parent models private readonly * Fix ControllerInputView * Make line shorter * Mac keys in locale * Double line break * Fix build * Get rid of _isValid * Fix potential race condition * Rename HasAnyButtonPressed to IsAnyButtonPressed * Use switches * Simplify enumeration --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
159 lines
6.1 KiB
C#
159 lines
6.1 KiB
C#
using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Input;
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using System;
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using System.Collections.Generic;
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using Key = Ryujinx.Common.Configuration.Hid.Key;
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using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
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namespace Ryujinx.UI.Helper
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{
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public static class ButtonHelper
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{
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private static readonly Dictionary<Key, string> _keysMap = new()
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{
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{ Key.Unknown, "Unknown" },
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{ Key.ShiftLeft, "ShiftLeft" },
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{ Key.ShiftRight, "ShiftRight" },
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{ Key.ControlLeft, "CtrlLeft" },
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{ Key.ControlRight, "CtrlRight" },
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{ Key.AltLeft, OperatingSystem.IsMacOS() ? "OptLeft" : "AltLeft" },
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{ Key.AltRight, OperatingSystem.IsMacOS() ? "OptRight" : "AltRight" },
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{ Key.WinLeft, OperatingSystem.IsMacOS() ? "CmdLeft" : "WinLeft" },
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{ Key.WinRight, OperatingSystem.IsMacOS() ? "CmdRight" : "WinRight" },
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{ Key.Up, "Up" },
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{ Key.Down, "Down" },
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{ Key.Left, "Left" },
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{ Key.Right, "Right" },
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{ Key.Enter, "Enter" },
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{ Key.Escape, "Escape" },
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{ Key.Space, "Space" },
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{ Key.Tab, "Tab" },
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{ Key.BackSpace, "Backspace" },
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{ Key.Insert, "Insert" },
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{ Key.Delete, "Delete" },
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{ Key.PageUp, "PageUp" },
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{ Key.PageDown, "PageDown" },
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{ Key.Home, "Home" },
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{ Key.End, "End" },
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{ Key.CapsLock, "CapsLock" },
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{ Key.ScrollLock, "ScrollLock" },
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{ Key.PrintScreen, "PrintScreen" },
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{ Key.Pause, "Pause" },
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{ Key.NumLock, "NumLock" },
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{ Key.Clear, "Clear" },
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{ Key.Keypad0, "Keypad0" },
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{ Key.Keypad1, "Keypad1" },
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{ Key.Keypad2, "Keypad2" },
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{ Key.Keypad3, "Keypad3" },
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{ Key.Keypad4, "Keypad4" },
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{ Key.Keypad5, "Keypad5" },
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{ Key.Keypad6, "Keypad6" },
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{ Key.Keypad7, "Keypad7" },
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{ Key.Keypad8, "Keypad8" },
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{ Key.Keypad9, "Keypad9" },
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{ Key.KeypadDivide, "KeypadDivide" },
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{ Key.KeypadMultiply, "KeypadMultiply" },
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{ Key.KeypadSubtract, "KeypadSubtract" },
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{ Key.KeypadAdd, "KeypadAdd" },
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{ Key.KeypadDecimal, "KeypadDecimal" },
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{ Key.KeypadEnter, "KeypadEnter" },
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{ Key.Number0, "0" },
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{ Key.Number1, "1" },
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{ Key.Number2, "2" },
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{ Key.Number3, "3" },
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{ Key.Number4, "4" },
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{ Key.Number5, "5" },
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{ Key.Number6, "6" },
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{ Key.Number7, "7" },
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{ Key.Number8, "8" },
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{ Key.Number9, "9" },
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{ Key.Tilde, "~" },
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{ Key.Grave, "`" },
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{ Key.Minus, "-" },
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{ Key.Plus, "+" },
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{ Key.BracketLeft, "[" },
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{ Key.BracketRight, "]" },
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{ Key.Semicolon, ";" },
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{ Key.Quote, "'" },
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{ Key.Comma, "," },
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{ Key.Period, "." },
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{ Key.Slash, "/" },
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{ Key.BackSlash, "\\" },
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{ Key.Unbound, "Unbound" },
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};
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private static readonly Dictionary<GamepadInputId, string> _gamepadInputIdMap = new()
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{
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{ GamepadInputId.LeftStick, "LeftStick" },
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{ GamepadInputId.RightStick, "RightStick" },
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{ GamepadInputId.LeftShoulder, "LeftShoulder" },
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{ GamepadInputId.RightShoulder, "RightShoulder" },
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{ GamepadInputId.LeftTrigger, "LeftTrigger" },
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{ GamepadInputId.RightTrigger, "RightTrigger" },
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{ GamepadInputId.DpadUp, "DpadUp" },
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{ GamepadInputId.DpadDown, "DpadDown" },
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{ GamepadInputId.DpadLeft, "DpadLeft" },
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{ GamepadInputId.DpadRight, "DpadRight" },
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{ GamepadInputId.Minus, "Minus" },
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{ GamepadInputId.Plus, "Plus" },
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{ GamepadInputId.Guide, "Guide" },
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{ GamepadInputId.Misc1, "Misc1" },
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{ GamepadInputId.Paddle1, "Paddle1" },
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{ GamepadInputId.Paddle2, "Paddle2" },
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{ GamepadInputId.Paddle3, "Paddle3" },
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{ GamepadInputId.Paddle4, "Paddle4" },
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{ GamepadInputId.Touchpad, "Touchpad" },
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{ GamepadInputId.SingleLeftTrigger0, "SingleLeftTrigger0" },
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{ GamepadInputId.SingleRightTrigger0, "SingleRightTrigger0" },
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{ GamepadInputId.SingleLeftTrigger1, "SingleLeftTrigger1" },
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{ GamepadInputId.SingleRightTrigger1, "SingleRightTrigger1" },
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{ GamepadInputId.Unbound, "Unbound" },
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};
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private static readonly Dictionary<StickInputId, string> _stickInputIdMap = new()
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{
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{ StickInputId.Left, "StickLeft" },
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{ StickInputId.Right, "StickRight" },
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{ StickInputId.Unbound, "Unbound" },
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};
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public static string ToString(Button button)
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{
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string keyString = "";
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switch (button.Type)
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{
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case ButtonType.Key:
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var key = button.AsHidType<Key>();
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if (!_keysMap.TryGetValue(button.AsHidType<Key>(), out keyString))
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{
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keyString = key.ToString();
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}
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break;
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case ButtonType.GamepadButtonInputId:
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var gamepadButton = button.AsHidType<GamepadInputId>();
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if (!_gamepadInputIdMap.TryGetValue(button.AsHidType<GamepadInputId>(), out keyString))
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{
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keyString = gamepadButton.ToString();
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}
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break;
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case ButtonType.StickId:
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var stickInput = button.AsHidType<StickInputId>();
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if (!_stickInputIdMap.TryGetValue(button.AsHidType<StickInputId>(), out keyString))
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{
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keyString = stickInput.ToString();
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}
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break;
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}
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return keyString;
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}
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}
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}
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