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446f2854a5
* Refactor * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Update src/Ryujinx.Input/ButtonValueType.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add empty line * Requested renames * Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Make parent models private readonly * Fix ControllerInputView * Make line shorter * Mac keys in locale * Double line break * Fix build * Get rid of _isValid * Fix potential race condition * Rename HasAnyButtonPressed to IsAnyButtonPressed * Use switches * Simplify enumeration --------- Co-authored-by: Ac_K <Acoustik666@gmail.com> Co-authored-by: gdkchan <gab.dark.100@gmail.com> Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
37 lines
1.2 KiB
C#
37 lines
1.2 KiB
C#
namespace Ryujinx.Input.Assigner
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{
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/// <summary>
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/// An interface that allows to gather the driver input info to assign to a button on the UI.
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/// </summary>
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public interface IButtonAssigner
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{
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/// <summary>
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/// Initialize the button assigner.
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/// </summary>
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void Initialize();
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/// <summary>
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/// Read input.
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/// </summary>
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void ReadInput();
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/// <summary>
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/// Check if a button was pressed.
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/// </summary>
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/// <returns>True if a button was pressed</returns>
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bool IsAnyButtonPressed();
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/// <summary>
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/// Indicate if the user of this API should cancel operations. This is triggered for example when a gamepad get disconnected or when a user cancel assignation operations.
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/// </summary>
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/// <returns>True if the user of this API should cancel operations</returns>
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bool ShouldCancel();
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/// <summary>
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/// Get the pressed button that was read in <see cref="ReadInput"/> by the button assigner.
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/// </summary>
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/// <returns>The pressed button that was read</returns>
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Button? GetPressedButton();
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}
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}
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