Ryujinx/src/Ryujinx/UI/Helpers/KeyValueConverter.cs
Isaac Marovitz 446f2854a5
Ava UI: Input Menu Refactor (#5826)
* Refactor

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Input/ButtonValueType.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add empty line

* Requested renames

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Make parent models private readonly

* Fix ControllerInputView

* Make line shorter

* Mac keys in locale

* Double line break

* Fix build

* Get rid of _isValid

* Fix potential race condition

* Rename HasAnyButtonPressed to IsAnyButtonPressed

* Use switches

* Simplify enumeration

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2024-04-17 18:52:12 -03:00

185 lines
8.5 KiB
C#

using Avalonia.Data.Converters;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using System;
using System.Collections.Generic;
using System.Globalization;
namespace Ryujinx.Ava.UI.Helpers
{
internal class KeyValueConverter : IValueConverter
{
public static KeyValueConverter Instance = new();
private static readonly Dictionary<Key, LocaleKeys> _keysMap = new()
{
{ Key.Unknown, LocaleKeys.KeyUnknown },
{ Key.ShiftLeft, LocaleKeys.KeyShiftLeft },
{ Key.ShiftRight, LocaleKeys.KeyShiftRight },
{ Key.ControlLeft, LocaleKeys.KeyControlLeft },
{ Key.ControlRight, LocaleKeys.KeyControlRight },
{ Key.AltLeft, LocaleKeys.KeyControlLeft },
{ Key.AltRight, LocaleKeys.KeyControlRight },
{ Key.WinLeft, LocaleKeys.KeyWinLeft },
{ Key.WinRight, LocaleKeys.KeyWinRight },
{ Key.Up, LocaleKeys.KeyUp },
{ Key.Down, LocaleKeys.KeyDown },
{ Key.Left, LocaleKeys.KeyLeft },
{ Key.Right, LocaleKeys.KeyRight },
{ Key.Enter, LocaleKeys.KeyEnter },
{ Key.Escape, LocaleKeys.KeyEscape },
{ Key.Space, LocaleKeys.KeySpace },
{ Key.Tab, LocaleKeys.KeyTab },
{ Key.BackSpace, LocaleKeys.KeyBackSpace },
{ Key.Insert, LocaleKeys.KeyInsert },
{ Key.Delete, LocaleKeys.KeyDelete },
{ Key.PageUp, LocaleKeys.KeyPageUp },
{ Key.PageDown, LocaleKeys.KeyPageDown },
{ Key.Home, LocaleKeys.KeyHome },
{ Key.End, LocaleKeys.KeyEnd },
{ Key.CapsLock, LocaleKeys.KeyCapsLock },
{ Key.ScrollLock, LocaleKeys.KeyScrollLock },
{ Key.PrintScreen, LocaleKeys.KeyPrintScreen },
{ Key.Pause, LocaleKeys.KeyPause },
{ Key.NumLock, LocaleKeys.KeyNumLock },
{ Key.Clear, LocaleKeys.KeyClear },
{ Key.Keypad0, LocaleKeys.KeyKeypad0 },
{ Key.Keypad1, LocaleKeys.KeyKeypad1 },
{ Key.Keypad2, LocaleKeys.KeyKeypad2 },
{ Key.Keypad3, LocaleKeys.KeyKeypad3 },
{ Key.Keypad4, LocaleKeys.KeyKeypad4 },
{ Key.Keypad5, LocaleKeys.KeyKeypad5 },
{ Key.Keypad6, LocaleKeys.KeyKeypad6 },
{ Key.Keypad7, LocaleKeys.KeyKeypad7 },
{ Key.Keypad8, LocaleKeys.KeyKeypad8 },
{ Key.Keypad9, LocaleKeys.KeyKeypad9 },
{ Key.KeypadDivide, LocaleKeys.KeyKeypadDivide },
{ Key.KeypadMultiply, LocaleKeys.KeyKeypadMultiply },
{ Key.KeypadSubtract, LocaleKeys.KeyKeypadSubtract },
{ Key.KeypadAdd, LocaleKeys.KeyKeypadAdd },
{ Key.KeypadDecimal, LocaleKeys.KeyKeypadDecimal },
{ Key.KeypadEnter, LocaleKeys.KeyKeypadEnter },
{ Key.Number0, LocaleKeys.KeyNumber0 },
{ Key.Number1, LocaleKeys.KeyNumber1 },
{ Key.Number2, LocaleKeys.KeyNumber2 },
{ Key.Number3, LocaleKeys.KeyNumber3 },
{ Key.Number4, LocaleKeys.KeyNumber4 },
{ Key.Number5, LocaleKeys.KeyNumber5 },
{ Key.Number6, LocaleKeys.KeyNumber6 },
{ Key.Number7, LocaleKeys.KeyNumber7 },
{ Key.Number8, LocaleKeys.KeyNumber8 },
{ Key.Number9, LocaleKeys.KeyNumber9 },
{ Key.Tilde, LocaleKeys.KeyTilde },
{ Key.Grave, LocaleKeys.KeyGrave },
{ Key.Minus, LocaleKeys.KeyMinus },
{ Key.Plus, LocaleKeys.KeyPlus },
{ Key.BracketLeft, LocaleKeys.KeyBracketLeft },
{ Key.BracketRight, LocaleKeys.KeyBracketRight },
{ Key.Semicolon, LocaleKeys.KeySemicolon },
{ Key.Quote, LocaleKeys.KeyQuote },
{ Key.Comma, LocaleKeys.KeyComma },
{ Key.Period, LocaleKeys.KeyPeriod },
{ Key.Slash, LocaleKeys.KeySlash },
{ Key.BackSlash, LocaleKeys.KeyBackSlash },
{ Key.Unbound, LocaleKeys.KeyUnbound },
};
private static readonly Dictionary<GamepadInputId, LocaleKeys> _gamepadInputIdMap = new()
{
{ GamepadInputId.LeftStick, LocaleKeys.GamepadLeftStick },
{ GamepadInputId.RightStick, LocaleKeys.GamepadRightStick },
{ GamepadInputId.LeftShoulder, LocaleKeys.GamepadLeftShoulder },
{ GamepadInputId.RightShoulder, LocaleKeys.GamepadRightShoulder },
{ GamepadInputId.LeftTrigger, LocaleKeys.GamepadLeftTrigger },
{ GamepadInputId.RightTrigger, LocaleKeys.GamepadRightTrigger },
{ GamepadInputId.DpadUp, LocaleKeys.GamepadDpadUp},
{ GamepadInputId.DpadDown, LocaleKeys.GamepadDpadDown},
{ GamepadInputId.DpadLeft, LocaleKeys.GamepadDpadLeft},
{ GamepadInputId.DpadRight, LocaleKeys.GamepadDpadRight},
{ GamepadInputId.Minus, LocaleKeys.GamepadMinus},
{ GamepadInputId.Plus, LocaleKeys.GamepadPlus},
{ GamepadInputId.Guide, LocaleKeys.GamepadGuide},
{ GamepadInputId.Misc1, LocaleKeys.GamepadMisc1},
{ GamepadInputId.Paddle1, LocaleKeys.GamepadPaddle1},
{ GamepadInputId.Paddle2, LocaleKeys.GamepadPaddle2},
{ GamepadInputId.Paddle3, LocaleKeys.GamepadPaddle3},
{ GamepadInputId.Paddle4, LocaleKeys.GamepadPaddle4},
{ GamepadInputId.Touchpad, LocaleKeys.GamepadTouchpad},
{ GamepadInputId.SingleLeftTrigger0, LocaleKeys.GamepadSingleLeftTrigger0},
{ GamepadInputId.SingleRightTrigger0, LocaleKeys.GamepadSingleRightTrigger0},
{ GamepadInputId.SingleLeftTrigger1, LocaleKeys.GamepadSingleLeftTrigger1},
{ GamepadInputId.SingleRightTrigger1, LocaleKeys.GamepadSingleRightTrigger1},
{ GamepadInputId.Unbound, LocaleKeys.KeyUnbound},
};
private static readonly Dictionary<StickInputId, LocaleKeys> _stickInputIdMap = new()
{
{ StickInputId.Left, LocaleKeys.StickLeft},
{ StickInputId.Right, LocaleKeys.StickRight},
{ StickInputId.Unbound, LocaleKeys.KeyUnbound},
};
public object Convert(object value, Type targetType, object parameter, CultureInfo culture)
{
string keyString = "";
LocaleKeys localeKey;
switch (value)
{
case Key key:
if (_keysMap.TryGetValue(key, out localeKey))
{
if (OperatingSystem.IsMacOS())
{
localeKey = localeKey switch
{
LocaleKeys.KeyControlLeft => LocaleKeys.KeyMacControlLeft,
LocaleKeys.KeyControlRight => LocaleKeys.KeyMacControlRight,
LocaleKeys.KeyAltLeft => LocaleKeys.KeyMacAltLeft,
LocaleKeys.KeyAltRight => LocaleKeys.KeyMacAltRight,
LocaleKeys.KeyWinLeft => LocaleKeys.KeyMacWinLeft,
LocaleKeys.KeyWinRight => LocaleKeys.KeyMacWinRight,
_ => localeKey
};
}
keyString = LocaleManager.Instance[localeKey];
}
else
{
keyString = key.ToString();
}
break;
case GamepadInputId gamepadInputId:
if (_gamepadInputIdMap.TryGetValue(gamepadInputId, out localeKey))
{
keyString = LocaleManager.Instance[localeKey];
}
else
{
keyString = gamepadInputId.ToString();
}
break;
case StickInputId stickInputId:
if (_stickInputIdMap.TryGetValue(stickInputId, out localeKey))
{
keyString = LocaleManager.Instance[localeKey];
}
else
{
keyString = stickInputId.ToString();
}
break;
}
return keyString;
}
public object ConvertBack(object value, Type targetType, object parameter, CultureInfo culture)
{
throw new NotSupportedException();
}
}
}