Ryujinx/src/Ryujinx/UI/Models/Input/KeyboardInputConfig.cs
Isaac Marovitz 446f2854a5
Ava UI: Input Menu Refactor (#5826)
* Refactor

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Input/ButtonValueType.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add empty line

* Requested renames

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Make parent models private readonly

* Fix ControllerInputView

* Make line shorter

* Mac keys in locale

* Double line break

* Fix build

* Get rid of _isValid

* Fix potential race condition

* Rename HasAnyButtonPressed to IsAnyButtonPressed

* Use switches

* Simplify enumeration

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2024-04-17 18:52:12 -03:00

423 lines
11 KiB
C#

using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Keyboard;
namespace Ryujinx.Ava.UI.Models.Input
{
public class KeyboardInputConfig : BaseModel
{
public string Id { get; set; }
public ControllerType ControllerType { get; set; }
public PlayerIndex PlayerIndex { get; set; }
private Key _leftStickUp;
public Key LeftStickUp
{
get => _leftStickUp;
set
{
_leftStickUp = value;
OnPropertyChanged();
}
}
private Key _leftStickDown;
public Key LeftStickDown
{
get => _leftStickDown;
set
{
_leftStickDown = value;
OnPropertyChanged();
}
}
private Key _leftStickLeft;
public Key LeftStickLeft
{
get => _leftStickLeft;
set
{
_leftStickLeft = value;
OnPropertyChanged();
}
}
private Key _leftStickRight;
public Key LeftStickRight
{
get => _leftStickRight;
set
{
_leftStickRight = value;
OnPropertyChanged();
}
}
private Key _leftStickButton;
public Key LeftStickButton
{
get => _leftStickButton;
set
{
_leftStickButton = value;
OnPropertyChanged();
}
}
private Key _rightStickUp;
public Key RightStickUp
{
get => _rightStickUp;
set
{
_rightStickUp = value;
OnPropertyChanged();
}
}
private Key _rightStickDown;
public Key RightStickDown
{
get => _rightStickDown;
set
{
_rightStickDown = value;
OnPropertyChanged();
}
}
private Key _rightStickLeft;
public Key RightStickLeft
{
get => _rightStickLeft;
set
{
_rightStickLeft = value;
OnPropertyChanged();
}
}
private Key _rightStickRight;
public Key RightStickRight
{
get => _rightStickRight;
set
{
_rightStickRight = value;
OnPropertyChanged();
}
}
private Key _rightStickButton;
public Key RightStickButton
{
get => _rightStickButton;
set
{
_rightStickButton = value;
OnPropertyChanged();
}
}
private Key _dpadUp;
public Key DpadUp
{
get => _dpadUp;
set
{
_dpadUp = value;
OnPropertyChanged();
}
}
private Key _dpadDown;
public Key DpadDown
{
get => _dpadDown;
set
{
_dpadDown = value;
OnPropertyChanged();
}
}
private Key _dpadLeft;
public Key DpadLeft
{
get => _dpadLeft;
set
{
_dpadLeft = value;
OnPropertyChanged();
}
}
private Key _dpadRight;
public Key DpadRight
{
get => _dpadRight;
set
{
_dpadRight = value;
OnPropertyChanged();
}
}
private Key _buttonL;
public Key ButtonL
{
get => _buttonL;
set
{
_buttonL = value;
OnPropertyChanged();
}
}
private Key _buttonMinus;
public Key ButtonMinus
{
get => _buttonMinus;
set
{
_buttonMinus = value;
OnPropertyChanged();
}
}
private Key _leftButtonSl;
public Key LeftButtonSl
{
get => _leftButtonSl;
set
{
_leftButtonSl = value;
OnPropertyChanged();
}
}
private Key _leftButtonSr;
public Key LeftButtonSr
{
get => _leftButtonSr;
set
{
_leftButtonSr = value;
OnPropertyChanged();
}
}
private Key _buttonZl;
public Key ButtonZl
{
get => _buttonZl;
set
{
_buttonZl = value;
OnPropertyChanged();
}
}
private Key _buttonA;
public Key ButtonA
{
get => _buttonA;
set
{
_buttonA = value;
OnPropertyChanged();
}
}
private Key _buttonB;
public Key ButtonB
{
get => _buttonB;
set
{
_buttonB = value;
OnPropertyChanged();
}
}
private Key _buttonX;
public Key ButtonX
{
get => _buttonX;
set
{
_buttonX = value;
OnPropertyChanged();
}
}
private Key _buttonY;
public Key ButtonY
{
get => _buttonY;
set
{
_buttonY = value;
OnPropertyChanged();
}
}
private Key _buttonR;
public Key ButtonR
{
get => _buttonR;
set
{
_buttonR = value;
OnPropertyChanged();
}
}
private Key _buttonPlus;
public Key ButtonPlus
{
get => _buttonPlus;
set
{
_buttonPlus = value;
OnPropertyChanged();
}
}
private Key _rightButtonSl;
public Key RightButtonSl
{
get => _rightButtonSl;
set
{
_rightButtonSl = value;
OnPropertyChanged();
}
}
private Key _rightButtonSr;
public Key RightButtonSr
{
get => _rightButtonSr;
set
{
_rightButtonSr = value;
OnPropertyChanged();
}
}
private Key _buttonZr;
public Key ButtonZr
{
get => _buttonZr;
set
{
_buttonZr = value;
OnPropertyChanged();
}
}
public KeyboardInputConfig(InputConfig config)
{
if (config != null)
{
Id = config.Id;
ControllerType = config.ControllerType;
PlayerIndex = config.PlayerIndex;
if (config is not StandardKeyboardInputConfig keyboardConfig)
{
return;
}
LeftStickUp = keyboardConfig.LeftJoyconStick.StickUp;
LeftStickDown = keyboardConfig.LeftJoyconStick.StickDown;
LeftStickLeft = keyboardConfig.LeftJoyconStick.StickLeft;
LeftStickRight = keyboardConfig.LeftJoyconStick.StickRight;
LeftStickButton = keyboardConfig.LeftJoyconStick.StickButton;
RightStickUp = keyboardConfig.RightJoyconStick.StickUp;
RightStickDown = keyboardConfig.RightJoyconStick.StickDown;
RightStickLeft = keyboardConfig.RightJoyconStick.StickLeft;
RightStickRight = keyboardConfig.RightJoyconStick.StickRight;
RightStickButton = keyboardConfig.RightJoyconStick.StickButton;
DpadUp = keyboardConfig.LeftJoycon.DpadUp;
DpadDown = keyboardConfig.LeftJoycon.DpadDown;
DpadLeft = keyboardConfig.LeftJoycon.DpadLeft;
DpadRight = keyboardConfig.LeftJoycon.DpadRight;
ButtonL = keyboardConfig.LeftJoycon.ButtonL;
ButtonMinus = keyboardConfig.LeftJoycon.ButtonMinus;
LeftButtonSl = keyboardConfig.LeftJoycon.ButtonSl;
LeftButtonSr = keyboardConfig.LeftJoycon.ButtonSr;
ButtonZl = keyboardConfig.LeftJoycon.ButtonZl;
ButtonA = keyboardConfig.RightJoycon.ButtonA;
ButtonB = keyboardConfig.RightJoycon.ButtonB;
ButtonX = keyboardConfig.RightJoycon.ButtonX;
ButtonY = keyboardConfig.RightJoycon.ButtonY;
ButtonR = keyboardConfig.RightJoycon.ButtonR;
ButtonPlus = keyboardConfig.RightJoycon.ButtonPlus;
RightButtonSl = keyboardConfig.RightJoycon.ButtonSl;
RightButtonSr = keyboardConfig.RightJoycon.ButtonSr;
ButtonZr = keyboardConfig.RightJoycon.ButtonZr;
}
}
public InputConfig GetConfig()
{
var config = new StandardKeyboardInputConfig
{
Id = Id,
Backend = InputBackendType.WindowKeyboard,
PlayerIndex = PlayerIndex,
ControllerType = ControllerType,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = DpadUp,
DpadDown = DpadDown,
DpadLeft = DpadLeft,
DpadRight = DpadRight,
ButtonL = ButtonL,
ButtonMinus = ButtonMinus,
ButtonZl = ButtonZl,
ButtonSl = LeftButtonSl,
ButtonSr = LeftButtonSr,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = ButtonA,
ButtonB = ButtonB,
ButtonX = ButtonX,
ButtonY = ButtonY,
ButtonPlus = ButtonPlus,
ButtonSl = RightButtonSl,
ButtonSr = RightButtonSr,
ButtonR = ButtonR,
ButtonZr = ButtonZr,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = LeftStickUp,
StickDown = LeftStickDown,
StickRight = LeftStickRight,
StickLeft = LeftStickLeft,
StickButton = LeftStickButton,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = RightStickUp,
StickDown = RightStickDown,
StickLeft = RightStickLeft,
StickRight = RightStickRight,
StickButton = RightStickButton,
},
Version = InputConfig.CurrentVersion,
};
return config;
}
}
}