Ryujinx/Ryujinx.HLE/HOS/Diagnostics/Demangler/Ast/EncodedFunction.cs
Thomas Guillemard 46a11460d4 Rewrite the C++ Demangler (#416)
* Rewrite the C++ Demangler

This new Demangler provides support to almost every possible mangled
symbols and should behaves like GNU c++filt.

It works on 98.9% of the sdk's symbols and 99.5%
of Puyo Puyo Tetris's symbols.

* Fix code style

* Fix noexcept enclosed expression parsing issues

* fix code style issues
2018-09-15 15:29:18 +02:00

77 lines
1.7 KiB
C#

using System.IO;
namespace Ryujinx.HLE.HOS.Diagnostics.Demangler.Ast
{
public class EncodedFunction : BaseNode
{
private BaseNode Name;
private BaseNode Params;
private BaseNode CV;
private BaseNode Ref;
private BaseNode Attrs;
private BaseNode Ret;
public EncodedFunction(BaseNode Name, BaseNode Params, BaseNode CV, BaseNode Ref, BaseNode Attrs, BaseNode Ret) : base(NodeType.NameType)
{
this.Name = Name;
this.Params = Params;
this.CV = CV;
this.Ref = Ref;
this.Attrs = Attrs;
this.Ret = Ret;
}
public override void PrintLeft(TextWriter Writer)
{
if (Ret != null)
{
Ret.PrintLeft(Writer);
if (!Ret.HasRightPart())
{
Writer.Write(" ");
}
}
Name.Print(Writer);
}
public override bool HasRightPart()
{
return true;
}
public override void PrintRight(TextWriter Writer)
{
Writer.Write("(");
if (Params != null)
{
Params.Print(Writer);
}
Writer.Write(")");
if (Ret != null)
{
Ret.PrintRight(Writer);
}
if (CV != null)
{
CV.Print(Writer);
}
if (Ref != null)
{
Ref.Print(Writer);
}
if (Attrs != null)
{
Attrs.Print(Writer);
}
}
}
}