Ryujinx/Ryujinx.HLE/OsHle/Services/Aud/AudioRendererParameter.cs
gdkchan 98c6ceede5
Audio Renderer improvements (#210)
* Partial voice implementation on audio renderer

* Implemented audren resampler (based on original impl)

* Fix BiquadFilter struct

* Pause audio playback on last stream buffer

* Split audren/audout files into separate folders, some minor cleanup

* Use AudioRendererParameter on GetWorkBufferSize aswell

* Bump audren version to REV4, name a few things, increase sample buffer size

* Remove useless new lines
2018-07-14 23:57:41 -03:00

23 lines
611 B
C#

using System.Runtime.InteropServices;
namespace Ryujinx.HLE.OsHle.Services.Aud
{
[StructLayout(LayoutKind.Sequential)]
struct AudioRendererParameter
{
public int SampleRate;
public int SampleCount;
public int Unknown8;
public int MixCount;
public int VoiceCount;
public int SinkCount;
public int EffectCount;
public int PerformanceManagerCount;
public int VoiceDropEnable;
public int SplitterCount;
public int SplitterDestinationDataCount;
public int Unknown2C;
public int Revision;
}
}