mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-10 05:33:16 +02:00
141 lines
5.2 KiB
C#
141 lines
5.2 KiB
C#
using Ryujinx.Graphics.GAL;
|
|
using Ryujinx.Graphics.Gpu.Image;
|
|
using Ryujinx.Graphics.Gpu.Shader;
|
|
using Ryujinx.Graphics.Gpu.State;
|
|
using Ryujinx.Graphics.Shader;
|
|
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Graphics.Gpu.Engine
|
|
{
|
|
partial class Methods
|
|
{
|
|
/// <summary>
|
|
/// Dispatches compute work.
|
|
/// </summary>
|
|
/// <param name="state">Current GPU state</param>
|
|
/// <param name="argument">Method call argument</param>
|
|
public void Dispatch(GpuState state, int argument)
|
|
{
|
|
uint dispatchParamsAddress = (uint)state.Get<int>(MethodOffset.DispatchParamsAddress);
|
|
|
|
var dispatchParams = _context.MemoryAccessor.Read<ComputeParams>((ulong)dispatchParamsAddress << 8);
|
|
|
|
GpuVa shaderBaseAddress = state.Get<GpuVa>(MethodOffset.ShaderBaseAddress);
|
|
|
|
ulong shaderGpuVa = shaderBaseAddress.Pack() + (uint)dispatchParams.ShaderOffset;
|
|
|
|
// Note: A size of 0 is also invalid, the size must be at least 1.
|
|
int sharedMemorySize = Math.Clamp(dispatchParams.SharedMemorySize & 0xffff, 1, _context.Capabilities.MaximumComputeSharedMemorySize);
|
|
|
|
ComputeShader cs = _shaderCache.GetComputeShader(
|
|
shaderGpuVa,
|
|
sharedMemorySize,
|
|
dispatchParams.UnpackBlockSizeX(),
|
|
dispatchParams.UnpackBlockSizeY(),
|
|
dispatchParams.UnpackBlockSizeZ());
|
|
|
|
_context.Renderer.Pipeline.SetProgram(cs.HostProgram);
|
|
|
|
var samplerPool = state.Get<PoolState>(MethodOffset.SamplerPoolState);
|
|
|
|
TextureManager.SetComputeSamplerPool(samplerPool.Address.Pack(), samplerPool.MaximumId, dispatchParams.SamplerIndex);
|
|
|
|
var texturePool = state.Get<PoolState>(MethodOffset.TexturePoolState);
|
|
|
|
TextureManager.SetComputeTexturePool(texturePool.Address.Pack(), texturePool.MaximumId);
|
|
|
|
TextureManager.SetComputeTextureBufferIndex(state.Get<int>(MethodOffset.TextureBufferIndex));
|
|
|
|
ShaderProgramInfo info = cs.Shader.Program.Info;
|
|
|
|
uint sbEnableMask = 0;
|
|
uint ubEnableMask = dispatchParams.UnpackUniformBuffersEnableMask();
|
|
|
|
for (int index = 0; index < dispatchParams.UniformBuffers.Length; index++)
|
|
{
|
|
if ((ubEnableMask & (1 << index)) == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
ulong gpuVa = dispatchParams.UniformBuffers[index].PackAddress();
|
|
ulong size = dispatchParams.UniformBuffers[index].UnpackSize();
|
|
|
|
BufferManager.SetComputeUniformBuffer(index, gpuVa, size);
|
|
}
|
|
|
|
for (int index = 0; index < info.SBuffers.Count; index++)
|
|
{
|
|
BufferDescriptor sb = info.SBuffers[index];
|
|
|
|
sbEnableMask |= 1u << sb.Slot;
|
|
|
|
ulong sbDescAddress = BufferManager.GetComputeUniformBufferAddress(0);
|
|
|
|
int sbDescOffset = 0x310 + sb.Slot * 0x10;
|
|
|
|
sbDescAddress += (ulong)sbDescOffset;
|
|
|
|
Span<byte> sbDescriptorData = _context.PhysicalMemory.Read(sbDescAddress, 0x10);
|
|
|
|
SbDescriptor sbDescriptor = MemoryMarshal.Cast<byte, SbDescriptor>(sbDescriptorData)[0];
|
|
|
|
BufferManager.SetComputeStorageBuffer(sb.Slot, sbDescriptor.PackAddress(), (uint)sbDescriptor.Size);
|
|
}
|
|
|
|
ubEnableMask = 0;
|
|
|
|
for (int index = 0; index < info.CBuffers.Count; index++)
|
|
{
|
|
ubEnableMask |= 1u << info.CBuffers[index].Slot;
|
|
}
|
|
|
|
BufferManager.SetComputeStorageBufferEnableMask(sbEnableMask);
|
|
BufferManager.SetComputeUniformBufferEnableMask(ubEnableMask);
|
|
|
|
var textureBindings = new TextureBindingInfo[info.Textures.Count];
|
|
|
|
for (int index = 0; index < info.Textures.Count; index++)
|
|
{
|
|
var descriptor = info.Textures[index];
|
|
|
|
Target target = GetTarget(descriptor.Type);
|
|
|
|
if (descriptor.IsBindless)
|
|
{
|
|
textureBindings[index] = new TextureBindingInfo(target, descriptor.CbufOffset, descriptor.CbufSlot);
|
|
}
|
|
else
|
|
{
|
|
textureBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
|
|
}
|
|
}
|
|
|
|
TextureManager.SetComputeTextures(textureBindings);
|
|
|
|
var imageBindings = new TextureBindingInfo[info.Images.Count];
|
|
|
|
for (int index = 0; index < info.Images.Count; index++)
|
|
{
|
|
var descriptor = info.Images[index];
|
|
|
|
Target target = GetTarget(descriptor.Type);
|
|
|
|
imageBindings[index] = new TextureBindingInfo(target, descriptor.HandleIndex);
|
|
}
|
|
|
|
TextureManager.SetComputeImages(imageBindings);
|
|
|
|
BufferManager.CommitComputeBindings();
|
|
TextureManager.CommitComputeBindings();
|
|
|
|
_context.Renderer.Pipeline.DispatchCompute(
|
|
dispatchParams.UnpackGridSizeX(),
|
|
dispatchParams.UnpackGridSizeY(),
|
|
dispatchParams.UnpackGridSizeZ());
|
|
|
|
UpdateShaderState(state);
|
|
}
|
|
}
|
|
} |