Ryujinx/ARMeilleure/Translation/ArmEmitterContext.cs
gdkchan a731ab3a2a Add a new JIT compiler for CPU code (#693)
* Start of the ARMeilleure project

* Refactoring around the old IRAdapter, now renamed to PreAllocator

* Optimize the LowestBitSet method

* Add CLZ support and fix CLS implementation

* Add missing Equals and GetHashCode overrides on some structs, misc small tweaks

* Implement the ByteSwap IR instruction, and some refactoring on the assembler

* Implement the DivideUI IR instruction and fix 64-bits IDIV

* Correct constant operand type on CSINC

* Move division instructions implementation to InstEmitDiv

* Fix destination type for the ConditionalSelect IR instruction

* Implement UMULH and SMULH, with new IR instructions

* Fix some issues with shift instructions

* Fix constant types for BFM instructions

* Fix up new tests using the new V128 struct

* Update tests

* Move DIV tests to a separate file

* Add support for calls, and some instructions that depends on them

* Start adding support for SIMD & FP types, along with some of the related ARM instructions

* Fix some typos and the divide instruction with FP operands

* Fix wrong method call on Clz_V

* Implement ARM FP & SIMD move instructions, Saddlv_V, and misc. fixes

* Implement SIMD logical instructions and more misc. fixes

* Fix PSRAD x86 instruction encoding, TRN, UABD and UABDL implementations

* Implement float conversion instruction, merge in LDj3SNuD fixes, and some other misc. fixes

* Implement SIMD shift instruction and fix Dup_V

* Add SCVTF and UCVTF (vector, fixed-point) variants to the opcode table

* Fix check with tolerance on tester

* Implement FP & SIMD comparison instructions, and some fixes

* Update FCVT (Scalar) encoding on the table to support the Half-float variants

* Support passing V128 structs, some cleanup on the register allocator, merge LDj3SNuD fixes

* Use old memory access methods, made a start on SIMD memory insts support, some fixes

* Fix float constant passed to functions, save and restore non-volatile XMM registers, other fixes

* Fix arguments count with struct return values, other fixes

* More instructions

* Misc. fixes and integrate LDj3SNuD fixes

* Update tests

* Add a faster linear scan allocator, unwinding support on windows, and other changes

* Update Ryujinx.HLE

* Update Ryujinx.Graphics

* Fix V128 return pointer passing, RCX is clobbered

* Update Ryujinx.Tests

* Update ITimeZoneService

* Stop using GetFunctionPointer as that can't be called from native code, misc. fixes and tweaks

* Use generic GetFunctionPointerForDelegate method and other tweaks

* Some refactoring on the code generator, assert on invalid operations and use a separate enum for intrinsics

* Remove some unused code on the assembler

* Fix REX.W prefix regression on float conversion instructions, add some sort of profiler

* Add hardware capability detection

* Fix regression on Sha1h and revert Fcm** changes

* Add SSE2-only paths on vector extract and insert, some refactoring on the pre-allocator

* Fix silly mistake introduced on last commit on CpuId

* Generate inline stack probes when the stack allocation is too large

* Initial support for the System-V ABI

* Support multiple destination operands

* Fix SSE2 VectorInsert8 path, and other fixes

* Change placement of XMM callee save and restore code to match other compilers

* Rename Dest to Destination and Inst to Instruction

* Fix a regression related to calls and the V128 type

* Add an extra space on comments to match code style

* Some refactoring

* Fix vector insert FP32 SSE2 path

* Port over the ARM32 instructions

* Avoid memory protection races on JIT Cache

* Another fix on VectorInsert FP32 (thanks to LDj3SNuD

* Float operands don't need to use the same register when VEX is supported

* Add a new register allocator, higher quality code for hot code (tier up), and other tweaks

* Some nits, small improvements on the pre allocator

* CpuThreadState is gone

* Allow changing CPU emulators with a config entry

* Add runtime identifiers on the ARMeilleure project

* Allow switching between CPUs through a config entry (pt. 2)

* Change win10-x64 to win-x64 on projects

* Update the Ryujinx project to use ARMeilleure

* Ensure that the selected register is valid on the hybrid allocator

* Allow exiting on returns to 0 (should fix test regression)

* Remove register assignments for most used variables on the hybrid allocator

* Do not use fixed registers as spill temp

* Add missing namespace and remove unneeded using

* Address PR feedback

* Fix types, etc

* Enable AssumeStrictAbiCompliance by default

* Ensure that Spill and Fill don't load or store any more than necessary
2019-08-08 21:56:22 +03:00

153 lines
5.3 KiB
C#

using ARMeilleure.Decoders;
using ARMeilleure.Instructions;
using ARMeilleure.IntermediateRepresentation;
using ARMeilleure.Memory;
using ARMeilleure.State;
using System.Collections.Generic;
using static ARMeilleure.IntermediateRepresentation.OperandHelper;
namespace ARMeilleure.Translation
{
class ArmEmitterContext : EmitterContext
{
private Dictionary<ulong, Operand> _labels;
private OpCode _optOpLastCompare;
private OpCode _optOpLastFlagSet;
private Operand _optCmpTempN;
private Operand _optCmpTempM;
private Block _currBlock;
public Block CurrBlock
{
get
{
return _currBlock;
}
set
{
_currBlock = value;
ResetBlockState();
}
}
public OpCode CurrOp { get; set; }
public MemoryManager Memory { get; }
public Aarch32Mode Mode { get; }
public ArmEmitterContext(MemoryManager memory, Aarch32Mode mode)
{
Memory = memory;
Mode = mode;
_labels = new Dictionary<ulong, Operand>();
}
public Operand GetLabel(ulong address)
{
if (!_labels.TryGetValue(address, out Operand label))
{
label = Label();
_labels.Add(address, label);
}
return label;
}
public void MarkComparison(Operand n, Operand m)
{
_optOpLastCompare = CurrOp;
_optCmpTempN = Copy(n);
_optCmpTempM = Copy(m);
}
public void MarkFlagSet(PState stateFlag)
{
// Set this only if any of the NZCV flag bits were modified.
// This is used to ensure that when emiting a direct IL branch
// instruction for compare + branch sequences, we're not expecting
// to use comparison values from an old instruction, when in fact
// the flags were already overwritten by another instruction further along.
if (stateFlag >= PState.VFlag)
{
_optOpLastFlagSet = CurrOp;
}
}
private void ResetBlockState()
{
_optOpLastCompare = null;
_optOpLastFlagSet = null;
}
public Operand TryGetComparisonResult(Condition condition)
{
if (_optOpLastCompare == null || _optOpLastCompare != _optOpLastFlagSet)
{
return null;
}
Operand n = _optCmpTempN;
Operand m = _optCmpTempM;
InstName cmpName = _optOpLastCompare.Instruction.Name;
if (cmpName == InstName.Subs)
{
switch (condition)
{
case Condition.Eq: return ICompareEqual (n, m);
case Condition.Ne: return ICompareNotEqual (n, m);
case Condition.GeUn: return ICompareGreaterOrEqualUI(n, m);
case Condition.LtUn: return ICompareLessUI (n, m);
case Condition.GtUn: return ICompareGreaterUI (n, m);
case Condition.LeUn: return ICompareLessOrEqualUI (n, m);
case Condition.Ge: return ICompareGreaterOrEqual (n, m);
case Condition.Lt: return ICompareLess (n, m);
case Condition.Gt: return ICompareGreater (n, m);
case Condition.Le: return ICompareLessOrEqual (n, m);
}
}
else if (cmpName == InstName.Adds && _optOpLastCompare is IOpCodeAluImm op)
{
// There are several limitations that needs to be taken into account for CMN comparisons:
// - The unsigned comparisons are not valid, as they depend on the
// carry flag value, and they will have different values for addition and
// subtraction. For addition, it's carry, and for subtraction, it's borrow.
// So, we need to make sure we're not doing a unsigned compare for the CMN case.
// - We can only do the optimization for the immediate variants,
// because when the second operand value is exactly INT_MIN, we can't
// negate the value as theres no positive counterpart.
// Such invalid values can't be encoded on the immediate encodings.
if (op.RegisterSize == RegisterSize.Int32)
{
m = Const((int)-op.Immediate);
}
else
{
m = Const(-op.Immediate);
}
switch (condition)
{
case Condition.Eq: return ICompareEqual (n, m);
case Condition.Ne: return ICompareNotEqual (n, m);
case Condition.Ge: return ICompareGreaterOrEqual(n, m);
case Condition.Lt: return ICompareLess (n, m);
case Condition.Gt: return ICompareGreater (n, m);
case Condition.Le: return ICompareLessOrEqual (n, m);
}
}
return null;
}
}
}