Ryujinx/Ryujinx.Audio/Renderers/DummyAudioOut.cs
Ac_K c17e1f99f0 audout:u: Implement SetAudioOutVolume and GetAudioOutVolume (#781)
* audout:u: Implement SetAudioOutVolume and GetAudioOutVolume

- Implementation of `audout:u` SetAudioOutVolume and GetAudioOutVolume (checked with RE).
- Add Get and Set for Volume into audio backends.
- Cleanup of all audio backends to follow the `IAalOutput` structure and .NET standard.
- Split OpenAL backend into 2 files for consistency.

* Address comments

* Fix the volume calculation
2019-10-11 17:54:29 +02:00

96 lines
2.5 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace Ryujinx.Audio
{
/// <summary>
/// A Dummy audio renderer that does not output any audio
/// </summary>
public class DummyAudioOut : IAalOutput
{
private int _lastTrackId = 1;
private float _volume = 1.0f;
private ConcurrentQueue<int> _trackIds;
private ConcurrentQueue<long> _buffers;
private ConcurrentDictionary<int, ReleaseCallback> _releaseCallbacks;
public DummyAudioOut()
{
_buffers = new ConcurrentQueue<long>();
_trackIds = new ConcurrentQueue<int>();
_releaseCallbacks = new ConcurrentDictionary<int, ReleaseCallback>();
}
/// <summary>
/// Dummy audio output is always available, Baka!
/// </summary>
public static bool IsSupported => true;
public PlaybackState GetState(int trackId) => PlaybackState.Stopped;
public int OpenTrack(int sampleRate, int channels, ReleaseCallback callback)
{
if (!_trackIds.TryDequeue(out int trackId))
{
trackId = ++_lastTrackId;
}
_releaseCallbacks[trackId] = callback;
return trackId;
}
public void CloseTrack(int trackId)
{
_trackIds.Enqueue(trackId);
_releaseCallbacks.Remove(trackId, out _);
}
public bool ContainsBuffer(int trackID, long bufferTag) => false;
public long[] GetReleasedBuffers(int trackId, int maxCount)
{
List<long> bufferTags = new List<long>();
for (int i = 0; i < maxCount; i++)
{
if (!_buffers.TryDequeue(out long tag))
{
break;
}
bufferTags.Add(tag);
}
return bufferTags.ToArray();
}
public void AppendBuffer<T>(int trackID, long bufferTag, T[] buffer) where T : struct
{
_buffers.Enqueue(bufferTag);
if (_releaseCallbacks.TryGetValue(trackID, out var callback))
{
callback?.Invoke();
}
}
public void Start(int trackId) { }
public void Stop(int trackId) { }
public float GetVolume() => _volume;
public void SetVolume(float volume)
{
_volume = volume;
}
public void Dispose()
{
_buffers.Clear();
}
}
}