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![Alex Barney](/assets/img/avatar_default.png)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Apply previous refactorings to the merged code
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
namespace Ryujinx.HLE.Loaders.Elf
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{
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struct ElfSymbol
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{
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public string Name { get; private set; }
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public ElfSymbolType Type { get; private set; }
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public ElfSymbolBinding Binding { get; private set; }
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public ElfSymbolVisibility Visibility { get; private set; }
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public bool IsFuncOrObject =>
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Type == ElfSymbolType.SttFunc ||
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Type == ElfSymbolType.SttObject;
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public bool IsGlobalOrWeak =>
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Binding == ElfSymbolBinding.StbGlobal ||
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Binding == ElfSymbolBinding.StbWeak;
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public int ShIdx { get; private set; }
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public long Value { get; private set; }
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public long Size { get; private set; }
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public ElfSymbol(
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string name,
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int info,
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int other,
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int shIdx,
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long value,
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long size)
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{
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Name = name;
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Type = (ElfSymbolType)(info & 0xf);
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Binding = (ElfSymbolBinding)(info >> 4);
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Visibility = (ElfSymbolVisibility)other;
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ShIdx = shIdx;
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Value = value;
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Size = size;
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}
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}
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} |