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![]() * Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet |
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.. | ||
Engine | ||
Image | ||
Memory | ||
Shader | ||
State | ||
ClassId.cs | ||
Constants.cs | ||
DmaPusher.cs | ||
GpuContext.cs | ||
GraphicsConfig.cs | ||
MacroInterpreter.cs | ||
MethodParams.cs | ||
NvGpuFifo.cs | ||
NvGpuFifoMeth.cs | ||
Ryujinx.Graphics.Gpu.csproj | ||
Window.cs |