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![Thomas Guillemard](/assets/img/avatar_default.png)
* Refactor the friend namespace and UInt128 This commit also: - Fix GetFriendsList arguments ordering. - Add GetFriendListIds. - Expose the permission level of the port instance. - InvalidUUID => InvalidArgument * friend: add all cmds as commments * add Friend structure layout * Rename FriendErr to FriendError * Accurately implement INotificationService * Fix singleton lock of NotificationEventHandler * Address comments * Add comments for IDaemonSuspendSessionService cmds * Explicitly define the Charset when needed Also make "Nickname" a string * Address gdk's comments
46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using Ryujinx.HLE.HOS;
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using System.IO;
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using static Ryujinx.HLE.FileSystem.VirtualFileSystem;
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namespace Ryujinx.HLE.FileSystem
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{
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static class SaveHelper
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{
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public static string GetSavePath(SaveInfo saveMetaData, ServiceCtx context)
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{
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string baseSavePath = NandPath;
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long currentTitleId = saveMetaData.TitleId;
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switch (saveMetaData.SaveSpaceId)
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{
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case SaveSpaceId.NandUser:
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baseSavePath = UserNandPath;
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break;
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case SaveSpaceId.NandSystem:
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baseSavePath = SystemNandPath;
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break;
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case SaveSpaceId.SdCard:
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baseSavePath = Path.Combine(SdCardPath, "Nintendo");
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break;
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}
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baseSavePath = Path.Combine(baseSavePath, "save");
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if (saveMetaData.TitleId == 0 && saveMetaData.SaveDataType == SaveDataType.SaveData)
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{
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currentTitleId = context.Process.TitleId;
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}
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string saveAccount = saveMetaData.UserId.IsNull ? "savecommon" : saveMetaData.UserId.ToString();
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string savePath = Path.Combine(baseSavePath,
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saveMetaData.SaveId.ToString("x16"),
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saveAccount,
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saveMetaData.SaveDataType == SaveDataType.SaveData ? currentTitleId.ToString("x16") : string.Empty);
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return savePath;
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}
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}
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}
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