Ryujinx/Ryujinx.Graphics.Shader
riperiperi 780c7530d6
Add scaling for Texture2DArray when using TexelFetch. (#1645)
* Add scaling for Texture2DArray when using TexelFetch.

* Should only really trigger for Texture2D. (do not emit texelfetch for
TextureBufferArray(?) and Texture1DArray)

* Address nit.
2020-10-28 21:27:46 +01:00
..
CodeGen Add scaling for Texture2DArray when using TexelFetch. (#1645) 2020-10-28 21:27:46 +01:00
Decoders Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Instructions Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
IntermediateRepresentation Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
StructuredIr Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
Translation Implement CAL and RET shader instructions (#1618) 2020-10-25 17:00:44 -03:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
IGpuAccessor.cs Add support for shader constant buffer slot indexing (#1608) 2020-10-12 21:40:50 -03:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Shader.csproj Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00
SamplerType.cs Avoid sampler conflicts on bindless samplers with the same name (#1642) 2020-10-28 21:20:43 +01:00
ShaderProgram.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
ShaderProgramInfo.cs Remove output interpolation qualifier (#1070) 2020-04-02 12:24:55 +11:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Fix image binding format (#1625) 2020-10-20 19:03:20 -03:00
TextureFormat.cs Implement SULD shader instruction (#1117) 2020-04-22 09:35:28 +10:00
TextureUsageFlags.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00