![]() * Compare aligned size for largest mip level when considering sampler resize When selecting a texture that's a view for a sampler resize, we should take care that resizing it doesn't change the aligned size of any larger mip levels. This PR covers two cases: - When creating a view of the texture, we check that the aligned size of the view shifted up to level 0 still matches the aligned size of the container. If it does not, a copy dependency is created rather than resizing. - When searching for a texture for sampler, textures that do _not_ match our aligned size when both are shifted up by its base level are not considered an exact match, as resizing the found texture will cause the mip 0 aligned size to change. It will create a copy dependency view instead. Fixes graphical errors and crashes (on flush) in various Unity games that use render-to-texture. * Move shared code to its own method. |
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.github | ||
ARMeilleure | ||
Ryujinx | ||
Ryujinx.Audio | ||
Ryujinx.Audio.Backends | ||
Ryujinx.Audio.Backends.OpenAL | ||
Ryujinx.Audio.Backends.SDL2 | ||
Ryujinx.Audio.Backends.SoundIo | ||
Ryujinx.Common | ||
Ryujinx.Cpu | ||
Ryujinx.Graphics.Device | ||
Ryujinx.Graphics.GAL | ||
Ryujinx.Graphics.Gpu | ||
Ryujinx.Graphics.Host1x | ||
Ryujinx.Graphics.Nvdec | ||
Ryujinx.Graphics.Nvdec.H264 | ||
Ryujinx.Graphics.Nvdec.Vp9 | ||
Ryujinx.Graphics.OpenGL | ||
Ryujinx.Graphics.Shader | ||
Ryujinx.Graphics.Texture | ||
Ryujinx.Graphics.Vic | ||
Ryujinx.Graphics.Video | ||
Ryujinx.HLE | ||
Ryujinx.Input | ||
Ryujinx.Input.SDL2 | ||
Ryujinx.Memory | ||
Ryujinx.Memory.Tests | ||
Ryujinx.SDL2.Common | ||
Ryujinx.ShaderTools | ||
Ryujinx.Tests | ||
Ryujinx.Tests.Unicorn | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
appveyor.yml | ||
global.json | ||
LICENSE.txt | ||
README.md | ||
Ryujinx.sln | ||
Ryujinx.sln.DotSettings |
Ryujinx
An experimental Switch emulator written in C#
As of March 2021, Ryujinx has been tested on over 3,200 titles: ~2,700 boot past menus and into gameplay, with approximately 1,900 of those being considered playable. See the compatibility list here.
Usage
To run this emulator, we recommend that your PC have at least 8GB of RAM; less than this amount can result in unpredictable behavior and may cause crashes or unacceptable performance.
See our Setup & Configuration Guide on how to set up the emulator.
Latest build
These builds are compiled automatically for each commit on the master branch. While we strive to ensure optimal stability and performance prior to pushing an update, our automated builds may be unstable or completely broken.
The latest automatic build for Windows, macOS, and Linux can be found on the Official Website.
Building
If you wish to build the emulator yourself you will need to:
Step one: Install the X64 version of .NET 5.0 (or higher) SDK.
Step two (choose one):
(Variant one)
After the installation of the .NET SDK is done; go ahead and copy the Clone link from GitHub from here (via Clone or Download --> Copy HTTPS Link. You can Git Clone the repo by using Git Bash or Git CMD.
(Variant two):
Download the ZIP Tarball. Then extract it to a directory of your choice.
Step three:
Build the App using a Command prompt in the project directory. You can quickly access it by holding shift in explorer (in the Ryujinx directory) then right clicking, and typing the following command:
Run dotnet build -c Release
inside the Ryujinx project folder to build Ryujinx binaries.
Ryujinx system files are stored in the Ryujinx
folder. This folder is located in the user folder, which can be accessed by clicking Open Ryujinx Folder
under the File menu in the GUI.
Features
-
Audio
Audio output is entirely supported, audio input (microphone) isn't supported. We use C# wrappers for OpenAL, and libsoundio as the fallback.
-
CPU
The CPU emulator, ARMeilleure, emulates an ARMv8 CPU and currently has support for most 64-bit ARMv8 and some of the ARMv7 (and older) instructions, including partial 32-bit support. It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads. The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game. NOTE: this feature is now enabled by default in the Options menu > System tab. You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch! These improvements are permanent and do not require any extra launches going forward. -
GPU
The GPU emulator emulates the Switch's Maxwell GPU using the OpenGL API (version 4.5 minimum) through a custom build of OpenTK. There are currently four graphics enhancements available to the end user in Ryujinx: disk shader caching, resolution scaling, aspect ratio adjustment and anisotropic filtering. These enhancements can be adjusted or toggled as desired in the GUI.
-
Input
We currently have support for keyboard, mouse, touch input, JoyCon input support emulated through the keyboard, and most controllers. Controller support varies by operating system, as outlined below.
Windows: Xinput-compatible controllers are supported natively; other controllers can be supported with the help of Xinput wrappers such as x360ce.
Linux: most modern controllers are supported.
In either case, you can set up everything inside the input configuration menu. -
DLC & Modifications
Ryujinx is able to manage add-on content/downloadable content through the GUI. Mods (romfs, exefs, and runtime mods such as cheats) are also supported; the GUI contains a shortcut to open the respective mods folder for a particular game.
-
Configuration
The emulator has settings for enabling or disabling some logging, remapping controllers, and more. You can configure all of them through the graphical interface or manually through the config file,
Config.json
, found in the user folder which can be accessed by clickingOpen Ryujinx Folder
under the File menu in the GUI.
Compatibility
You can check out the compatibility list here.
Don't hesitate to open a new issue if a game isn't already on there!
Help
If you are having problems launching homebrew or a particular game marked status-playable or status-ingame in our compatibility list, you can contact us through our Discord server. We'll take note of whatever is causing the app/game to not work, put it on the watch list and fix it at a later date.
If you need help with setting up Ryujinx, you can ask questions in the #support channel of our Discord server.
Contact
If you have contributions, need support, have suggestions, or just want to get in touch with the team, join our Discord server!
If you'd like to donate, please take a look at our Patreon.
License
This software is licensed under the terms of the MIT license. The Ryujinx.Audio project is licensed under the terms of the LGPLv3 license. This project makes use of code authored by the libvpx project, licensed under BSD and the ffmpeg project, licensed under LGPLv3. See LICENSE.txt and THIRDPARTY.md for more details.
Credits
- AmiiboAPI is used in our Amiibo emulation.