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![]() * Only enumarate cached textures that are modified when flushing, rather than all of them. * Remove locking. * Add missing clear. * Remove texture from modified list when data is disposed. In case the game does not call either flush method at any point. * Add ReferenceEqualityComparer from jD for the HashSet |
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.. | ||
Configuration | ||
Extensions | ||
Logging | ||
Pools | ||
Utilities | ||
PerformanceCounter.cs | ||
ReactiveObject.cs | ||
ReferenceEqualityComparer.cs | ||
Ryujinx.Common.csproj |