Ryujinx/Ryujinx.Graphics.Gpu/Engine/MmeShadowScratch.cs
gdkchan 8b44eb1c98
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
* Use DeviceState for compute and i2m

* Migrate 2D class, more comments

* Migrate DMA copy engine

* Remove now unused code

* Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState

* More comments

* Add logging (disabled)

* Add back i2m on 3D engine
2021-07-07 20:56:06 -03:00

16 lines
423 B
C#

using System;
using System.Runtime.InteropServices;
namespace Ryujinx.Graphics.Gpu.Engine
{
[StructLayout(LayoutKind.Sequential, Size = 1024)]
struct MmeShadowScratch
{
#pragma warning disable CS0169
private uint _e0;
#pragma warning restore CS0169
public ref uint this[int index] => ref ToSpan()[index];
public Span<uint> ToSpan() => MemoryMarshal.CreateSpan(ref _e0, 256);
}
}