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![]() Changelog: - SDL2 was updated to lastest master - DInput was disabled from build configuration (Close #2238) - HIDAPI was forced enabled on Linux and libusb library name was fixed (Close #2226) NOTE about HIDAPI support on Linux: Make sure that your gamepad is accesible to your user for it to be detected by HIDAPI. This can be done via a udev rule like: ``` KERNEL=="hidraw*", MODE="0660", TAG+="uaccess" ``` **NOTE: This rule is given as an example, this can present a security risk. Make sure to filter by vendor and product ids.** |
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Ryujinx.SDL2.Common.csproj | ||
SDL2Driver.cs |