Ryujinx/ARMeilleure/Decoders/OpCode32Simd.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

33 lines
1.2 KiB
C#

namespace ARMeilleure.Decoders
{
class OpCode32Simd : OpCode32SimdBase
{
public int Opc { get; protected set; }
public bool Q { get; protected set; }
public bool F { get; protected set; }
public bool U { get; }
public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Simd(inst, address, opCode);
public OpCode32Simd(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
{
Size = (opCode >> 20) & 0x3;
Q = ((opCode >> 6) & 0x1) != 0;
F = ((opCode >> 10) & 0x1) != 0;
U = ((opCode >> 24) & 0x1) != 0;
Opc = (opCode >> 7) & 0x3;
RegisterSize = Q ? RegisterSize.Simd128 : RegisterSize.Simd64;
Vd = ((opCode >> 18) & 0x10) | ((opCode >> 12) & 0xf);
Vm = ((opCode >> 1) & 0x10) | ((opCode >> 0) & 0xf);
// Subclasses have their own handling of Vx to account for before checking.
if (GetType() == typeof(OpCode32Simd) && DecoderHelper.VectorArgumentsInvalid(Q, Vd, Vm))
{
Instruction = InstDescriptor.Undefined;
}
}
}
}