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![]() Before this, all samplers instance were leaking on exit because the dispose method was never getting called. This fix this issue by making TextureBindingsManager disposable and calling the dispose method in the TextureManager. |
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.. | ||
Engine | ||
Image | ||
Memory | ||
Shader | ||
State | ||
Synchronization | ||
ClassId.cs | ||
Constants.cs | ||
GpuContext.cs | ||
GraphicsConfig.cs | ||
MethodParams.cs | ||
Ryujinx.Graphics.Gpu.csproj | ||
ShadowRamControl.cs | ||
Window.cs |