Ryujinx/Ryujinx.HLE/HOS/Services/Vi
jduncanator fec8e3489d
Vi: Implement ConvertScalingMode (#581)
* Vi: Implement ConvertScalingMode

For now, it seems Nintendo just map 1:1 between the two enums.

* Resolve style nits

* Vi: Correct mapping order
2019-02-15 15:47:40 +11:00
..
ColorFormat.cs Some improvements for nvnflinger (#555) 2019-01-05 22:26:16 +01:00
Display.cs Adjust naming conventions and general refactoring in HLE Project (#527) 2018-12-06 09:16:24 -02:00
GbpBuffer.cs Some improvements for nvnflinger (#555) 2019-01-05 22:26:16 +01:00
IApplicationDisplayService.cs Vi: Implement ConvertScalingMode (#581) 2019-02-15 15:47:40 +11:00
IApplicationRootService.cs Adjust naming conventions and general refactoring in HLE Project (#527) 2018-12-06 09:16:24 -02:00
IHOSBinderDriver.cs Refactor SVC handler (#540) 2018-12-18 03:33:36 -02:00
IManagerDisplayService.cs Refactor Ryujinx.Common and HLE Stub Logging (#537) 2019-01-11 01:11:46 +01:00
IManagerRootService.cs Adjust naming conventions and general refactoring in HLE Project (#527) 2018-12-06 09:16:24 -02:00
ISystemDisplayService.cs Refactor Ryujinx.Common and HLE Stub Logging (#537) 2019-01-11 01:11:46 +01:00
ISystemRootService.cs Adjust naming conventions and general refactoring in HLE Project (#527) 2018-12-06 09:16:24 -02:00
NvFlinger.cs Some improvements for nvnflinger (#555) 2019-01-05 22:26:16 +01:00
Parcel.cs Adjust naming conventions and general refactoring in HLE Project (#527) 2018-12-06 09:16:24 -02:00
ScalingMode.cs Vi: Implement ConvertScalingMode (#581) 2019-02-15 15:47:40 +11:00