![]() * Started to rewrite the thread scheduler * Add a single core-like scheduling mode, enabled by default * Clear exclusive monitor on context switch * Add SetThreadActivity, misc fixes * Implement WaitForAddress and SignalToAddress svcs, misc fixes * Misc fixes (on SetActivity and Arbiter), other tweaks * Rebased * Add missing null check * Rename multicore key on config, fix UpdatePriorityInheritance * Make scheduling data MLQs private * nit: Ordering |
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ChocolArm64 | ||
Ryujinx | ||
Ryujinx.Audio | ||
Ryujinx.Graphics | ||
Ryujinx.HLE | ||
Ryujinx.LLE | ||
Ryujinx.ShaderTools | ||
Ryujinx.Tests | ||
Ryujinx.Tests.Unicorn | ||
.gitattributes | ||
.gitignore | ||
.travis.yml | ||
appveyor.yml | ||
CONFIG.md | ||
KEYS.md | ||
LICENSE.txt | ||
README.md | ||
Ryujinx.sln |
Ryujinx ![Build status](https://ci.appveyor.com/api/projects/status/ssg4jwu6ve3k594s?svg=true)
Experimental Switch emulator written in C#
Don't expect much from this. Some homebrew apps work, Puyo Puyo Tetris shows the intro logo (sometimes), and a handful of games boot / work; but that's about it for now. Contributions are always welcome.
Building
To build this emulator, you will need the .NET Core 2.1 (RC1) (or higher) SDK. https://www.microsoft.com/net/download/ In release builds, memory checks are disabled to improve performances.
Or just drag'n'drop the *.NRO / *.NSO or the game folder on the executable if you have a pre-build version.
Features
-
Audio is partially supported (glitched) on Windows but you need to install the OpenAL Core SDK. https://openal.org/downloads/OpenAL11CoreSDK.zip
-
Keyboard Input is partially supported:
-
Left Joycon:
- Stick Up = W
- Stick Down = S
- Stick Left = A
- Stick Right = D
- Stick Button = F
- DPad Up = Up
- DPad Down = Down
- DPad Left = Left
- DPad Right = Right
- Minus = -
- L = E
- ZL = Q
-
Right Joycon:
- Stick Up = I
- Stick Down = K
- Stick Left = J
- Stick Right = L
- Stick Button = H
- A = Z
- B = X
- X = C
- Y = V
- Plus = +
- R = U
- ZR = O
-
For more information on how to configure these buttons see CONFIG.md
-
-
Controller Input is partially supported:
-
Left Joycon:
- Analog Stick = Left Analog Stick
- DPad Up = DPad Up
- DPad Down = DPad Down
- DPad Left = DPad Left
- DPad Right = DPad Right
- Minus = Select / Back / Share
- L = Left Shoulder Button
- ZL = Left Trigger
-
Right Joycon:
- Analog Stick = Right Analog Stick
- A = B / Circle
- B = A / Cross
- X = Y / Triangle
- Y = X / Square
- Plus = Start / Options
- R = Right Shoulder Button
- ZR = Right Trigger
-
For more information on how to configure these buttons see CONFIG.md
-
-
Config File:
Ryujinx.conf
should be present in executable folder. For more information you can go here. -
If you are a Windows user, you can configure your keys, the logs, install OpenAL, etc... with Ryujinx-Setting. Download it, right here
Help
If you have some homebrew that currently doesn't work within the emulator, you can contact us through our Discord with the compiled NRO/NSO (and source code if possible) and then we'll make changes in order to make the requested app / game work.
Contact
For help, support, suggestions, or if you just want to get in touch with the team; join our Discord server!
https://discord.gg/VkQYXAZ
For donation support, please take a look at our Patreon: https://www.patreon.com/ryujinx
Running
To run this emulator, you need the .NET Core 2.1 (or higher) SDK and the OpenAL 11 Core SDK.
Run dotnet run -c Release -- path\to\homebrew.nro
inside the Ryujinx solution folder to run homebrew apps.
Run dotnet run -c Release -- path\to\game_exefs_and_romfs_folder
to run official games (they need to be decrypted and extracted first!)
Compatibility
You can check out the compatibility list within the Wiki. Only a handful of games actually work.
Latest build
These builds are compiled automatically for each commit on the master branch. They may be unstable or might not work at all.
The latest automatic build for Windows (64-bit) can be found on the official website.