Ryujinx/Ryujinx.Core/OsHle/Handles/KProcessScheduler.cs

282 lines
7.4 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Threading;
namespace Ryujinx.Core.OsHle.Handles
{
class KProcessScheduler : IDisposable
{
private const int LowestPriority = 0x40;
private class SchedulerThread : IDisposable
{
public KThread Thread { get; private set; }
public AutoResetEvent WaitEvent { get; private set; }
public SchedulerThread(KThread Thread)
{
this.Thread = Thread;
WaitEvent = new AutoResetEvent(false);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
WaitEvent.Dispose();
}
}
}
private class ThreadQueue
{
private List<SchedulerThread> Threads;
public ThreadQueue()
{
Threads = new List<SchedulerThread>();
}
public void Push(SchedulerThread Thread)
{
lock (Threads)
{
Threads.Add(Thread);
}
}
public SchedulerThread Pop(int MinPriority = LowestPriority)
{
lock (Threads)
{
SchedulerThread SchedThread;
int HighestPriority = MinPriority;
int HighestPrioIndex = -1;
for (int Index = 0; Index < Threads.Count; Index++)
{
SchedThread = Threads[Index];
if (HighestPriority > SchedThread.Thread.Priority)
{
HighestPriority = SchedThread.Thread.Priority;
HighestPrioIndex = Index;
}
}
if (HighestPrioIndex == -1)
{
return null;
}
SchedThread = Threads[HighestPrioIndex];
Threads.RemoveAt(HighestPrioIndex);
return SchedThread;
}
}
public bool HasThread(SchedulerThread SchedThread)
{
lock (Threads)
{
return Threads.Contains(SchedThread);
}
}
}
private ConcurrentDictionary<KThread, SchedulerThread> AllThreads;
private ThreadQueue[] WaitingToRun;
private HashSet<int> ActiveProcessors;
private object SchedLock;
public KProcessScheduler()
{
AllThreads = new ConcurrentDictionary<KThread, SchedulerThread>();
WaitingToRun = new ThreadQueue[4];
for (int Index = 0; Index < 4; Index++)
{
WaitingToRun[Index] = new ThreadQueue();
}
ActiveProcessors = new HashSet<int>();
SchedLock = new object();
}
public void StartThread(KThread Thread)
{
lock (SchedLock)
{
SchedulerThread SchedThread = new SchedulerThread(Thread);
if (!AllThreads.TryAdd(Thread, SchedThread))
{
return;
}
if (ActiveProcessors.Add(Thread.ProcessorId))
{
Thread.Thread.Execute();
PrintDbgThreadInfo(Thread, "running.");
}
else
{
WaitingToRun[Thread.ProcessorId].Push(SchedThread);
PrintDbgThreadInfo(Thread, "waiting to run.");
}
}
}
public void RemoveThread(KThread Thread)
{
PrintDbgThreadInfo(Thread, "exited.");
lock (SchedLock)
{
SchedulerThread NewThread = WaitingToRun[Thread.ProcessorId].Pop();
if (NewThread == null)
{
Logging.Debug(LogClass.KernelScheduler, $"Nothing to run on core {Thread.ProcessorId}!");
ActiveProcessors.Remove(Thread.ProcessorId);
return;
}
RunThread(NewThread);
}
}
public void Suspend(int ProcessorId)
{
lock (SchedLock)
{
SchedulerThread SchedThread = WaitingToRun[ProcessorId].Pop();
if (SchedThread != null)
{
RunThread(SchedThread);
}
else
{
Logging.Debug(LogClass.KernelScheduler, $"Nothing to run on core {ProcessorId}!");
ActiveProcessors.Remove(ProcessorId);
}
}
}
public void Yield(KThread Thread)
{
PrintDbgThreadInfo(Thread, "yielded execution.");
lock (SchedLock)
{
SchedulerThread SchedThread = WaitingToRun[Thread.ProcessorId].Pop(Thread.Priority);
if (SchedThread == null)
{
PrintDbgThreadInfo(Thread, "resumed because theres nothing better to run.");
return;
}
RunThread(SchedThread);
}
Resume(Thread);
}
public void Resume(KThread Thread)
{
SchedulerThread SchedThread;
if (!AllThreads.TryGetValue(Thread, out SchedThread))
{
throw new InvalidOperationException();
}
TryResumingExecution(SchedThread);
}
private void TryResumingExecution(SchedulerThread SchedThread)
{
KThread Thread = SchedThread.Thread;
lock (SchedLock)
{
if (ActiveProcessors.Add(Thread.ProcessorId))
{
PrintDbgThreadInfo(Thread, "resuming execution...");
return;
}
PrintDbgThreadInfo(Thread, "entering wait state...");
WaitingToRun[Thread.ProcessorId].Push(SchedThread);
}
SchedThread.WaitEvent.WaitOne();
PrintDbgThreadInfo(Thread, "resuming execution...");
}
private void RunThread(SchedulerThread SchedThread)
{
if (!SchedThread.Thread.Thread.Execute())
{
SchedThread.WaitEvent.Set();
}
else
{
PrintDbgThreadInfo(SchedThread.Thread, "running.");
}
}
private void PrintDbgThreadInfo(KThread Thread, string Message)
{
Logging.Debug(LogClass.KernelScheduler, "(" +
"ThreadId: " + Thread.ThreadId + ", " +
"ProcessorId: " + Thread.ProcessorId + ", " +
"Priority: " + Thread.Priority + ") " + Message);
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool Disposing)
{
if (Disposing)
{
foreach (SchedulerThread SchedThread in AllThreads.Values)
{
SchedThread.Dispose();
}
}
}
}
}