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![]() * Improve performance when converting texture formats.
Still more work to do.
* Speed up buffer -> texture copies.
No longer copies byte by byte. Fast path when formats are identical.
* Fix a few things, 64 byte block fast copy.
* Spacing cleanup, unrelated change.
* Fix base offset calculation for region copies.
* Fix Linear -> BlockLinear
* Fix some nits. (part 1 of review feedback)
* Use a generic version of the Convert* functions rather than lambdas.
This is some real monkey's paw shit.
* Remove unnecessary span constructor.
* Revert "Use a generic version of the Convert* functions rather than lambdas."
This reverts commit
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.. | ||
Engine | ||
Image | ||
Memory | ||
Shader | ||
State | ||
Synchronization | ||
ClassId.cs | ||
Constants.cs | ||
DmaPusher.cs | ||
GpuContext.cs | ||
GraphicsConfig.cs | ||
MacroInterpreter.cs | ||
MethodParams.cs | ||
NvGpuFifo.cs | ||
Ryujinx.Graphics.Gpu.csproj | ||
ShadowRamControl.cs | ||
Window.cs |