Ryujinx/Ryujinx.HLE/HOS/Kernel/Ipc/KPort.cs
gdkchan 22bacc6188
Improve kernel IPC implementation (#550)
* Implement some IPC related kernel SVCs properly

* Fix BLZ decompression when the segment also has a uncompressed chunck

* Set default cpu core on process start from ProgramLoader, remove debug message

* Load process capabilities properly on KIPs

* Fix a copy/paste error in UnmapPhysicalMemory64

* Implement smarter switching between old and new IPC system to support the old HLE services implementation without the manual switch

* Implement RegisterService on sm and AcceptSession (partial)

* Misc fixes and improvements on new IPC methods

* Move IPC related SVCs into a separate file, and logging on RegisterService (sm)

* Some small fixes related to receive list buffers and error cases

* Load NSOs using the correct pool partition

* Fix corner case on GetMaskFromMinMax where range is 64, doesn't happen in pratice however

* Fix send static buffer copy

* Session release, implement closing requests on client disconnect

* Implement ConnectToPort SVC

* KLightSession init
2019-01-18 20:26:39 -02:00

71 lines
1.7 KiB
C#

using Ryujinx.HLE.HOS.Kernel.Common;
namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
class KPort : KAutoObject
{
public KServerPort ServerPort { get; }
public KClientPort ClientPort { get; }
private long _nameAddress;
private ChannelState _state;
public bool IsLight { get; private set; }
public KPort(Horizon system, int maxSessions, bool isLight, long nameAddress) : base(system)
{
ServerPort = new KServerPort(system, this);
ClientPort = new KClientPort(system, this, maxSessions);
IsLight = isLight;
_nameAddress = nameAddress;
_state = ChannelState.Open;
}
public KernelResult EnqueueIncomingSession(KServerSession session)
{
KernelResult result;
System.CriticalSection.Enter();
if (_state == ChannelState.Open)
{
ServerPort.EnqueueIncomingSession(session);
result = KernelResult.Success;
}
else
{
result = KernelResult.PortClosed;
}
System.CriticalSection.Leave();
return result;
}
public KernelResult EnqueueIncomingLightSession(KLightServerSession session)
{
KernelResult result;
System.CriticalSection.Enter();
if (_state == ChannelState.Open)
{
ServerPort.EnqueueIncomingLightSession(session);
result = KernelResult.Success;
}
else
{
result = KernelResult.PortClosed;
}
System.CriticalSection.Leave();
return result;
}
}
}