Ryujinx/src/Ryujinx.Graphics.Gpu/Engine
gdkchan c6f8bfed90
Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer)

* Shader cache version bump

* Format whitespace

* Remove cache entries on pool removal, disable for OpenGL

* PR feedback
2024-04-22 15:05:55 -03:00
..
Compute Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
Dma Texture loading: reduce memory allocations (#6623) 2024-04-14 17:06:14 -03:00
GPFifo End render target lifetime on syncpoint increment (#6687) 2024-04-20 22:35:20 -03:00
InlineToMemory Texture loading: reduce memory allocations (#6623) 2024-04-14 17:06:14 -03:00
MME Implement support for multi-range buffers using Vulkan sparse mappings (#5427) 2023-12-04 20:30:19 +01:00
Threed Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
Twod editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Types Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
ConditionalRenderEnabled.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DeviceStateWithShadow.cs GPU: Add HLE macros for popular NVN macros (#5761) 2023-10-06 19:55:07 -03:00
MmeShadowScratch.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetMmeShadowRamControlMode.cs GPU: Add HLE macros for popular NVN macros (#5761) 2023-10-06 19:55:07 -03:00
ShaderTexture.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00