Ryujinx/Ryujinx.Headless.SDL2/Options.cs
sharmander cb43cc7e32
UI - Add Volume Controls + Mute Toggle (F2) (#2871)
* Add the ability to toggle mute in the status bar.

* Add the ability to toggle mute in the status bar.

* Formatting fixes

* Add hotkey (F2) to mute

* Add default hotkey to config.json

* Add ability to change volume via slider.

* Fix Headless

* Fix SDL2 Problem : Credits to d3xMachina

* Remove unnecessary work

* Address gdk comments

* Toggling with Hotkey now properly restores volume to original level.

* Toggling with Hotkey now properly restores volume to original level.

* Update UI to show Volume % instead of Muted/Unmuted

* Clean up the volume ui a bit.

* Undo unintentionally committed code.

* Implement AudRen Support

* Restore intiial volume level in function definition.

* Finalize UI

* Finalize UI

* Use clamp for bounds check

* Use Math.Clamp for volume in soundio

* Address comments by gdkchan

* Address remaining comments

* Fix missing semicolon

* Address remaining gdkchan comment

* Fix comment

* Change /* to //

* Allow volume slider to change volume immediately.
Also force label text to cast to int to prevent decimals from showing in status bar

* Remove blank line

* Undo setting of volume level when "Cancel" is pressed.

* Fix allignment for settings window code
2021-12-23 13:33:56 -03:00

175 lines
9.0 KiB
C#

using CommandLine;
using Ryujinx.Common.Configuration;
using Ryujinx.HLE.HOS.SystemState;
namespace Ryujinx.Headless.SDL2
{
public class Options
{
// Input
[Option("input-profile-1", Required = false, HelpText = "Set the input profile in use for Player 1.")]
public string InputProfile1Name { get; set; }
[Option("input-profile-2", Required = false, HelpText = "Set the input profile in use for Player 2.")]
public string InputProfile2Name { get; set; }
[Option("input-profile-3", Required = false, HelpText = "Set the input profile in use for Player 3.")]
public string InputProfile3Name { get; set; }
[Option("input-profile-4", Required = false, HelpText = "Set the input profile in use for Player 4.")]
public string InputProfile4Name { get; set; }
[Option("input-profile-5", Required = false, HelpText = "Set the input profile in use for Player 5.")]
public string InputProfile5Name { get; set; }
[Option("input-profile-6", Required = false, HelpText = "Set the input profile in use for Player 5.")]
public string InputProfile6Name { get; set; }
[Option("input-profile-7", Required = false, HelpText = "Set the input profile in use for Player 7.")]
public string InputProfile7Name { get; set; }
[Option("input-profile-8", Required = false, HelpText = "Set the input profile in use for Player 8.")]
public string InputProfile8Name { get; set; }
[Option("input-profile-handheld", Required = false, HelpText = "Set the input profile in use for the Handheld Player.")]
public string InputProfileHandheldName { get; set; }
[Option("input-id-1", Required = false, HelpText = "Set the input id in use for Player 1.")]
public string InputId1 { get; set; }
[Option("input-id-2", Required = false, HelpText = "Set the input id in use for Player 2.")]
public string InputId2 { get; set; }
[Option("input-id-3", Required = false, HelpText = "Set the input id in use for Player 3.")]
public string InputId3 { get; set; }
[Option("input-id-4", Required = false, HelpText = "Set the input id in use for Player 4.")]
public string InputId4 { get; set; }
[Option("input-id-5", Required = false, HelpText = "Set the input id in use for Player 5.")]
public string InputId5 { get; set; }
[Option("input-id-6", Required = false, HelpText = "Set the input id in use for Player 6.")]
public string InputId6 { get; set; }
[Option("input-id-7", Required = false, HelpText = "Set the input id in use for Player 7.")]
public string InputId7 { get; set; }
[Option("input-id-8", Required = false, HelpText = "Set the input id in use for Player 8.")]
public string InputId8 { get; set; }
[Option("input-id-handheld", Required = false, HelpText = "Set the input id in use for the Handheld Player.")]
public string InputIdHandheld { get; set; }
[Option("enable-keyboard", Required = false, Default = false, HelpText = "Enable or disable keyboard support (Independent from controllers binding).")]
public bool? EnableKeyboard { get; set; }
[Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
public bool? EnableMouse { get; set; }
[Option("list-input-profiles", Required = false, HelpText = "List inputs profiles.")]
public bool? ListInputProfiles { get; set; }
[Option("list-inputs-ids", Required = false, HelpText = "List inputs ids.")]
public bool ListInputIds { get; set; }
// System
[Option("enable-ptc", Required = false, Default = true, HelpText = "Enables profiled translation cache persistency.")]
public bool? EnablePtc { get; set; }
[Option("enable-fs-integrity-checks", Required = false, Default = true, HelpText = "Enables integrity checks on Game content files.")]
public bool? EnableFsIntegrityChecks { get; set; }
[Option("fs-global-access-log-mode", Required = false, Default = 0, HelpText = "Enables FS access log output to the console.")]
public int FsGlobalAccessLogMode { get; set; }
[Option("enable-vsync", Required = false, Default = true, HelpText = "Enables Vertical Sync.")]
public bool? EnableVsync { get; set; }
[Option("enable-shader-cache", Required = false, Default = true, HelpText = "Enables Shader cache.")]
public bool? EnableShaderCache { get; set; }
[Option("enable-docked-mode", Required = false, Default = true, HelpText = "Enables Docked Mode.")]
public bool? EnableDockedMode { get; set; }
[Option("system-language", Required = false, Default = SystemLanguage.AmericanEnglish, HelpText = "Change System Language.")]
public SystemLanguage SystemLanguage { get; set; }
[Option("system-language", Required = false, Default = RegionCode.USA, HelpText = "Change System Region.")]
public RegionCode SystemRegion { get; set; }
[Option("system-timezone", Required = false, Default = "UTC", HelpText = "Change System TimeZone.")]
public string SystemTimeZone { get; set; }
[Option("system-time-offset", Required = false, Default = 0, HelpText = "Change System Time Offset in seconds.")]
public long SystemTimeOffset { get; set; }
[Option("memory-manager-mode", Required = false, Default = MemoryManagerMode.HostMappedUnsafe, HelpText = "The selected memory manager mode.")]
public MemoryManagerMode MemoryManagerMode { get; set; }
[Option("audio-volume", Required = false, Default = 1.0f, HelpText ="The audio level (0 to 1).")]
public float AudioVolume { get; set; }
// Logging
[Option("enable-file-logging", Required = false, Default = false, HelpText = "Enables logging to a file on disk.")]
public bool? EnableFileLog { get; set; }
[Option("enable-debug-logs", Required = false, Default = false, HelpText = "Enables printing debug log messages.")]
public bool? LoggingEnableDebug { get; set; }
[Option("enable-stub-logs", Required = false, Default = true, HelpText = "Enables printing stub log messages.")]
public bool? LoggingEnableStub { get; set; }
[Option("enable-info-logs", Required = false, Default = true, HelpText = "Enables printing info log messages.")]
public bool? LoggingEnableInfo { get; set; }
[Option("enable-warning-logs", Required = false, Default = true, HelpText = "Enables printing warning log messages.")]
public bool? LoggingEnableWarning { get; set; }
[Option("enable-warning-logs", Required = false, Default = true, HelpText = "Enables printing error log messages.")]
public bool? LoggingEnableError { get; set; }
[Option("enable-guest-logs", Required = false, Default = true, HelpText = "Enables printing guest log messages.")]
public bool? LoggingEnableGuest { get; set; }
[Option("enable-fs-access-logs", Required = false, Default = false, HelpText = "Enables printing FS access log messages.")]
public bool? LoggingEnableFsAccessLog { get; set; }
[Option("graphics-debug-level", Required = false, Default = GraphicsDebugLevel.None, HelpText = "Change Graphics API debug log level.")]
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
// Graphics
[Option("resolution-scale", Required = false, Default = 1, HelpText = "Resolution Scale. A floating point scale applied to applicable render targets.")]
public float ResScale { get; set; }
[Option("max-anisotropy", Required = false, Default = -1, HelpText = "Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.")]
public float MaxAnisotropy { get; set; }
[Option("aspect-ratio", Required = false, Default = AspectRatio.Fixed16x9, HelpText = "Aspect Ratio applied to the renderer window.")]
public AspectRatio AspectRatio { get; set; }
[Option("backend-threading", Required = false, Default = BackendThreading.Auto, HelpText = "Whether or not backend threading is enabled. The \"Auto\" setting will determine whether threading should be enabled at runtime.")]
public BackendThreading BackendThreading { get; set; }
[Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")]
public string GraphicsShadersDumpPath { get; set; }
// Hacks
[Option("expand-ram", Required = false, Default = false, HelpText = "Expands the RAM amount on the emulated system from 4GB to 6GB.")]
public bool? ExpandRam { get; set; }
[Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")]
public bool? IgnoreMissingServices { get; set; }
// Values
[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]
public string InputPath { get; set; }
}
}