Ryujinx/src/Ryujinx/UI/Windows/MainWindow.axaml.cs
MutantAura d0cc13ce0b
UI: Fix some MainWindow bugs and implement menubar items to change window size. (#6750)
* Do not save window dimensions when maximized.

* Implement option to disable window size/position memory.

* Remove logging statements

* Implement menubar items for common window sizes.

* formatting fixes

* Set 720p window as a composite value.

* Remove unused using

* Fix exception paramter.

* Force restore window when a size change is requested

* Fix some resizing bugs.
2024-05-01 18:21:24 +02:00

575 lines
21 KiB
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Primitives;
using Avalonia.Interactivity;
using Avalonia.Threading;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Applet;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.Input.HLE;
using Ryujinx.Input.SDL2;
using Ryujinx.Modules;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using System;
using System.IO;
using System.Runtime.Versioning;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows
{
public partial class MainWindow : StyleableWindow
{
internal static MainWindowViewModel MainWindowViewModel { get; private set; }
private bool _isLoading;
private UserChannelPersistence _userChannelPersistence;
private static bool _deferLoad;
private static string _launchPath;
private static bool _startFullscreen;
internal readonly AvaHostUIHandler UiHandler;
public VirtualFileSystem VirtualFileSystem { get; private set; }
public ContentManager ContentManager { get; private set; }
public AccountManager AccountManager { get; private set; }
public LibHacHorizonManager LibHacHorizonManager { get; private set; }
public InputManager InputManager { get; private set; }
internal MainWindowViewModel ViewModel { get; private set; }
public SettingsWindow SettingsWindow { get; set; }
public static bool ShowKeyErrorOnLoad { get; set; }
public ApplicationLibrary ApplicationLibrary { get; set; }
public readonly double StatusBarHeight;
public readonly double MenuBarHeight;
public MainWindow()
{
ViewModel = new MainWindowViewModel();
MainWindowViewModel = ViewModel;
DataContext = ViewModel;
InitializeComponent();
Load();
UiHandler = new AvaHostUIHandler(this);
ViewModel.Title = $"Ryujinx {Program.Version}";
// NOTE: Height of MenuBar and StatusBar is not usable here, since it would still be 0 at this point.
StatusBarHeight = StatusBarView.StatusBar.MinHeight;
MenuBarHeight = MenuBar.MinHeight;
double barHeight = MenuBarHeight + StatusBarHeight;
Height = ((Height - barHeight) / Program.WindowScaleFactor) + barHeight;
Width /= Program.WindowScaleFactor;
SetWindowSizePosition();
if (Program.PreviewerDetached)
{
InputManager = new InputManager(new AvaloniaKeyboardDriver(this), new SDL2GamepadDriver());
this.GetObservable(IsActiveProperty).Subscribe(IsActiveChanged);
this.ScalingChanged += OnScalingChanged;
}
}
protected override void OnApplyTemplate(TemplateAppliedEventArgs e)
{
base.OnApplyTemplate(e);
NotificationHelper.SetNotificationManager(this);
}
private void IsActiveChanged(bool obj)
{
ViewModel.IsActive = obj;
}
private void OnScalingChanged(object sender, EventArgs e)
{
Program.DesktopScaleFactor = this.RenderScaling;
}
private void ApplicationLibrary_ApplicationAdded(object sender, ApplicationAddedEventArgs e)
{
Dispatcher.UIThread.Post(() =>
{
ViewModel.Applications.Add(e.AppData);
});
}
private void ApplicationLibrary_ApplicationCountUpdated(object sender, ApplicationCountUpdatedEventArgs e)
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarGamesLoaded, e.NumAppsLoaded, e.NumAppsFound);
Dispatcher.UIThread.Post(() =>
{
ViewModel.StatusBarProgressValue = e.NumAppsLoaded;
ViewModel.StatusBarProgressMaximum = e.NumAppsFound;
if (e.NumAppsFound == 0)
{
StatusBarView.LoadProgressBar.IsVisible = false;
}
if (e.NumAppsLoaded == e.NumAppsFound)
{
StatusBarView.LoadProgressBar.IsVisible = false;
}
});
}
public void Application_Opened(object sender, ApplicationOpenedEventArgs args)
{
if (args.Application != null)
{
ViewModel.SelectedIcon = args.Application.Icon;
string path = new FileInfo(args.Application.Path).FullName;
ViewModel.LoadApplication(path).Wait();
}
args.Handled = true;
}
internal static void DeferLoadApplication(string launchPathArg, bool startFullscreenArg)
{
_deferLoad = true;
_launchPath = launchPathArg;
_startFullscreen = startFullscreenArg;
}
public void SwitchToGameControl(bool startFullscreen = false)
{
ViewModel.ShowLoadProgress = false;
ViewModel.ShowContent = true;
ViewModel.IsLoadingIndeterminate = false;
if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
{
ViewModel.ToggleFullscreen();
}
}
public void ShowLoading(bool startFullscreen = false)
{
ViewModel.ShowContent = false;
ViewModel.ShowLoadProgress = true;
ViewModel.IsLoadingIndeterminate = true;
if (startFullscreen && ViewModel.WindowState != WindowState.FullScreen)
{
ViewModel.ToggleFullscreen();
}
}
private void Initialize()
{
_userChannelPersistence = new UserChannelPersistence();
VirtualFileSystem = VirtualFileSystem.CreateInstance();
LibHacHorizonManager = new LibHacHorizonManager();
ContentManager = new ContentManager(VirtualFileSystem);
LibHacHorizonManager.InitializeFsServer(VirtualFileSystem);
LibHacHorizonManager.InitializeArpServer();
LibHacHorizonManager.InitializeBcatServer();
LibHacHorizonManager.InitializeSystemClients();
ApplicationLibrary = new ApplicationLibrary(VirtualFileSystem);
// Save data created before we supported extra data in directory save data will not work properly if
// given empty extra data. Luckily some of that extra data can be created using the data from the
// save data indexer, which should be enough to check access permissions for user saves.
// Every single save data's extra data will be checked and fixed if needed each time the emulator is opened.
// Consider removing this at some point in the future when we don't need to worry about old saves.
VirtualFileSystem.FixExtraData(LibHacHorizonManager.RyujinxClient);
AccountManager = new AccountManager(LibHacHorizonManager.RyujinxClient, CommandLineState.Profile);
VirtualFileSystem.ReloadKeySet();
ApplicationHelper.Initialize(VirtualFileSystem, AccountManager, LibHacHorizonManager.RyujinxClient);
}
[SupportedOSPlatform("linux")]
private static async Task ShowVmMaxMapCountWarning()
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary,
LinuxHelper.VmMaxMapCount, LinuxHelper.RecommendedVmMaxMapCount);
await ContentDialogHelper.CreateWarningDialog(
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountWarningTextPrimary],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountWarningTextSecondary]
);
}
[SupportedOSPlatform("linux")]
private static async Task ShowVmMaxMapCountDialog()
{
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary,
LinuxHelper.RecommendedVmMaxMapCount);
UserResult response = await ContentDialogHelper.ShowTextDialog(
$"Ryujinx - {LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTitle]}",
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextPrimary],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogTextSecondary],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonUntilRestart],
LocaleManager.Instance[LocaleKeys.LinuxVmMaxMapCountDialogButtonPersistent],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
(int)Symbol.Help
);
int rc;
switch (response)
{
case UserResult.Ok:
rc = LinuxHelper.RunPkExec($"echo {LinuxHelper.RecommendedVmMaxMapCount} > {LinuxHelper.VmMaxMapCountPath}");
if (rc == 0)
{
Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount} until the next restart.");
}
else
{
Logger.Error?.Print(LogClass.Application, $"Unable to change vm.max_map_count. Process exited with code: {rc}");
}
break;
case UserResult.No:
rc = LinuxHelper.RunPkExec($"echo \"vm.max_map_count = {LinuxHelper.RecommendedVmMaxMapCount}\" > {LinuxHelper.SysCtlConfigPath} && sysctl -p {LinuxHelper.SysCtlConfigPath}");
if (rc == 0)
{
Logger.Info?.Print(LogClass.Application, $"vm.max_map_count set to {LinuxHelper.VmMaxMapCount}. Written to config: {LinuxHelper.SysCtlConfigPath}");
}
else
{
Logger.Error?.Print(LogClass.Application, $"Unable to write new value for vm.max_map_count to config. Process exited with code: {rc}");
}
break;
}
}
private async Task CheckLaunchState()
{
if (OperatingSystem.IsLinux() && LinuxHelper.VmMaxMapCount < LinuxHelper.RecommendedVmMaxMapCount)
{
Logger.Warning?.Print(LogClass.Application, $"The value of vm.max_map_count is lower than {LinuxHelper.RecommendedVmMaxMapCount}. ({LinuxHelper.VmMaxMapCount})");
if (LinuxHelper.PkExecPath is not null)
{
await Dispatcher.UIThread.InvokeAsync(ShowVmMaxMapCountDialog);
}
else
{
await Dispatcher.UIThread.InvokeAsync(ShowVmMaxMapCountWarning);
}
}
if (!ShowKeyErrorOnLoad)
{
if (_deferLoad)
{
_deferLoad = false;
await ViewModel.LoadApplication(_launchPath, _startFullscreen);
}
}
else
{
ShowKeyErrorOnLoad = false;
await Dispatcher.UIThread.InvokeAsync(async () => await UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys));
}
if (ConfigurationState.Instance.CheckUpdatesOnStart.Value && Updater.CanUpdate(false))
{
await Updater.BeginParse(this, false).ContinueWith(task =>
{
Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}");
}, TaskContinuationOptions.OnlyOnFaulted);
}
}
private void Load()
{
StatusBarView.VolumeStatus.Click += VolumeStatus_CheckedChanged;
ApplicationGrid.ApplicationOpened += Application_Opened;
ApplicationGrid.DataContext = ViewModel;
ApplicationList.ApplicationOpened += Application_Opened;
ApplicationList.DataContext = ViewModel;
}
private void SetWindowSizePosition()
{
if (!ConfigurationState.Instance.RememberWindowState)
{
ViewModel.WindowHeight = (720 + StatusBarHeight + MenuBarHeight) * Program.WindowScaleFactor;
ViewModel.WindowWidth = 1280 * Program.WindowScaleFactor;
WindowState = WindowState.Normal;
WindowStartupLocation = WindowStartupLocation.CenterScreen;
return;
}
PixelPoint savedPoint = new(ConfigurationState.Instance.UI.WindowStartup.WindowPositionX,
ConfigurationState.Instance.UI.WindowStartup.WindowPositionY);
ViewModel.WindowHeight = ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight * Program.WindowScaleFactor;
ViewModel.WindowWidth = ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth * Program.WindowScaleFactor;
ViewModel.WindowState = ConfigurationState.Instance.UI.WindowStartup.WindowMaximized.Value ? WindowState.Maximized : WindowState.Normal;
if (CheckScreenBounds(savedPoint))
{
Position = savedPoint;
}
else
{
WindowStartupLocation = WindowStartupLocation.CenterScreen;
}
}
private bool CheckScreenBounds(PixelPoint configPoint)
{
for (int i = 0; i < Screens.ScreenCount; i++)
{
if (Screens.All[i].Bounds.Contains(configPoint))
{
return true;
}
}
Logger.Warning?.Print(LogClass.Application, "Failed to find valid start-up coordinates. Defaulting to primary monitor center.");
return false;
}
private void SaveWindowSizePosition()
{
ConfigurationState.Instance.UI.WindowStartup.WindowMaximized.Value = WindowState == WindowState.Maximized;
// Only save rectangle properties if the window is not in a maximized state.
if (WindowState != WindowState.Maximized)
{
ConfigurationState.Instance.UI.WindowStartup.WindowSizeHeight.Value = (int)Height;
ConfigurationState.Instance.UI.WindowStartup.WindowSizeWidth.Value = (int)Width;
ConfigurationState.Instance.UI.WindowStartup.WindowPositionX.Value = Position.X;
ConfigurationState.Instance.UI.WindowStartup.WindowPositionY.Value = Position.Y;
}
MainWindowViewModel.SaveConfig();
}
protected override void OnOpened(EventArgs e)
{
base.OnOpened(e);
Initialize();
ViewModel.Initialize(
ContentManager,
StorageProvider,
ApplicationLibrary,
VirtualFileSystem,
AccountManager,
InputManager,
_userChannelPersistence,
LibHacHorizonManager,
UiHandler,
ShowLoading,
SwitchToGameControl,
SetMainContent,
this);
ApplicationLibrary.ApplicationCountUpdated += ApplicationLibrary_ApplicationCountUpdated;
ApplicationLibrary.ApplicationAdded += ApplicationLibrary_ApplicationAdded;
ViewModel.RefreshFirmwareStatus();
LoadApplications();
#pragma warning disable CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
CheckLaunchState();
#pragma warning restore CS4014 // Because this call is not awaited, execution of the current method continues before the call is completed
}
private void SetMainContent(Control content = null)
{
content ??= GameLibrary;
if (MainContent.Content != content)
{
MainContent.Content = content;
}
}
public static void UpdateGraphicsConfig()
{
#pragma warning disable IDE0055 // Disable formatting
GraphicsConfig.ResScale = ConfigurationState.Instance.Graphics.ResScale == -1 ? ConfigurationState.Instance.Graphics.ResScaleCustom : ConfigurationState.Instance.Graphics.ResScale;
GraphicsConfig.MaxAnisotropy = ConfigurationState.Instance.Graphics.MaxAnisotropy;
GraphicsConfig.ShadersDumpPath = ConfigurationState.Instance.Graphics.ShadersDumpPath;
GraphicsConfig.EnableShaderCache = ConfigurationState.Instance.Graphics.EnableShaderCache;
GraphicsConfig.EnableTextureRecompression = ConfigurationState.Instance.Graphics.EnableTextureRecompression;
GraphicsConfig.EnableMacroHLE = ConfigurationState.Instance.Graphics.EnableMacroHLE;
#pragma warning restore IDE0055
}
private void VolumeStatus_CheckedChanged(object sender, RoutedEventArgs e)
{
var volumeSplitButton = sender as ToggleSplitButton;
if (ViewModel.IsGameRunning)
{
if (!volumeSplitButton.IsChecked)
{
ViewModel.AppHost.Device.SetVolume(ViewModel.VolumeBeforeMute);
}
else
{
ViewModel.VolumeBeforeMute = ViewModel.AppHost.Device.GetVolume();
ViewModel.AppHost.Device.SetVolume(0);
}
ViewModel.Volume = ViewModel.AppHost.Device.GetVolume();
}
}
protected override void OnClosing(WindowClosingEventArgs e)
{
if (!ViewModel.IsClosing && ViewModel.AppHost != null && ConfigurationState.Instance.ShowConfirmExit)
{
e.Cancel = true;
ConfirmExit();
return;
}
ViewModel.IsClosing = true;
if (ViewModel.AppHost != null)
{
ViewModel.AppHost.AppExit -= ViewModel.AppHost_AppExit;
ViewModel.AppHost.AppExit += (sender, e) =>
{
ViewModel.AppHost = null;
Dispatcher.UIThread.Post(() =>
{
MainContent = null;
Close();
});
};
ViewModel.AppHost?.Stop();
e.Cancel = true;
return;
}
if (ConfigurationState.Instance.RememberWindowState)
{
SaveWindowSizePosition();
}
ApplicationLibrary.CancelLoading();
InputManager.Dispose();
Program.Exit();
base.OnClosing(e);
}
private void ConfirmExit()
{
Dispatcher.UIThread.InvokeAsync(async () =>
{
ViewModel.IsClosing = await ContentDialogHelper.CreateExitDialog();
if (ViewModel.IsClosing)
{
Close();
}
});
}
public void LoadApplications()
{
ViewModel.Applications.Clear();
StatusBarView.LoadProgressBar.IsVisible = true;
ViewModel.StatusBarProgressMaximum = 0;
ViewModel.StatusBarProgressValue = 0;
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.StatusBarGamesLoaded, 0, 0);
ReloadGameList();
}
public void ToggleFileType(string fileType)
{
_ = fileType switch
{
#pragma warning disable IDE0055 // Disable formatting
"NSP" => ConfigurationState.Instance.UI.ShownFileTypes.NSP.Value = !ConfigurationState.Instance.UI.ShownFileTypes.NSP,
"PFS0" => ConfigurationState.Instance.UI.ShownFileTypes.PFS0.Value = !ConfigurationState.Instance.UI.ShownFileTypes.PFS0,
"XCI" => ConfigurationState.Instance.UI.ShownFileTypes.XCI.Value = !ConfigurationState.Instance.UI.ShownFileTypes.XCI,
"NCA" => ConfigurationState.Instance.UI.ShownFileTypes.NCA.Value = !ConfigurationState.Instance.UI.ShownFileTypes.NCA,
"NRO" => ConfigurationState.Instance.UI.ShownFileTypes.NRO.Value = !ConfigurationState.Instance.UI.ShownFileTypes.NRO,
"NSO" => ConfigurationState.Instance.UI.ShownFileTypes.NSO.Value = !ConfigurationState.Instance.UI.ShownFileTypes.NSO,
_ => throw new ArgumentOutOfRangeException(fileType),
#pragma warning restore IDE0055
};
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
LoadApplications();
}
private void ReloadGameList()
{
if (_isLoading)
{
return;
}
_isLoading = true;
Thread applicationLibraryThread = new(() =>
{
ApplicationLibrary.LoadApplications(ConfigurationState.Instance.UI.GameDirs, ConfigurationState.Instance.System.Language);
_isLoading = false;
})
{
Name = "GUI.ApplicationLibraryThread",
IsBackground = true,
};
applicationLibraryThread.Start();
}
}
}