Ryujinx/Ryujinx.Graphics.Gpu/Debugging.cs
2020-01-09 02:13:00 +01:00

25 lines
693 B
C#

using System;
namespace Ryujinx.Graphics.Gpu
{
static class Debugging
{
public static void PrintTexInfo(string prefix, Image.Texture tex)
{
if (tex == null)
{
Console.WriteLine(prefix + " null");
return;
}
string range = $"{tex.Address:X}..{(tex.Address + tex.Size):X}";
int debugId = tex.HostTexture.GetStorageDebugId();
string str = $"{prefix} p {debugId:X8} {tex.Info.Target} {tex.Info.FormatInfo.Format} {tex.Info.Width}x{tex.Info.Height}x{tex.Info.DepthOrLayers} mips {tex.Info.Levels} addr {range}";
Console.WriteLine(str);
}
}
}