Ryujinx/src/Ryujinx.Horizon/Audio/AudioManagers.cs
gdkchan d4d0a48bfe
Migrate Audio service to new IPC (#6285)
* Migrate audren to new IPC

* Migrate audout

* Migrate audin

* Migrate hwopus

* Bye bye old audio service

* Switch volume control to IHardwareDeviceDriver

* Somewhat unrelated changes

* Remove Concentus reference from HLE

* Implement OpenAudioRendererForManualExecution

* Remove SetVolume/GetVolume methods that are not necessary

* Remove SetVolume/GetVolume methods that are not necessary (2)

* Fix incorrect volume update

* PR feedback

* PR feedback

* Stub audrec

* Init outParameter

* Make FinalOutputRecorderParameter/Internal readonly

* Make FinalOutputRecorder IDisposable

* Fix HardwareOpusDecoderManager parameter buffers

* Opus work buffer size and error handling improvements

* Add AudioInProtocolName enum

* Fix potential divisions by zero
2024-02-22 16:58:33 -03:00

79 lines
2.7 KiB
C#

using Ryujinx.Audio;
using Ryujinx.Audio.Input;
using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Output;
using Ryujinx.Audio.Renderer.Device;
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Cpu;
using Ryujinx.Horizon.Sdk.Audio;
using System;
namespace Ryujinx.Horizon.Audio
{
class AudioManagers : IDisposable
{
public AudioManager AudioManager { get; }
public AudioOutputManager AudioOutputManager { get; }
public AudioInputManager AudioInputManager { get; }
public AudioRendererManager AudioRendererManager { get; }
public VirtualDeviceSessionRegistry AudioDeviceSessionRegistry { get; }
public AudioManagers(IHardwareDeviceDriver audioDeviceDriver, ITickSource tickSource)
{
AudioManager = new AudioManager();
AudioOutputManager = new AudioOutputManager();
AudioInputManager = new AudioInputManager();
AudioRendererManager = new AudioRendererManager(tickSource);
AudioDeviceSessionRegistry = new VirtualDeviceSessionRegistry(audioDeviceDriver);
IWritableEvent[] audioOutputRegisterBufferEvents = new IWritableEvent[Constants.AudioOutSessionCountMax];
for (int i = 0; i < audioOutputRegisterBufferEvents.Length; i++)
{
audioOutputRegisterBufferEvents[i] = new AudioEvent();
}
AudioOutputManager.Initialize(audioDeviceDriver, audioOutputRegisterBufferEvents);
IWritableEvent[] audioInputRegisterBufferEvents = new IWritableEvent[Constants.AudioInSessionCountMax];
for (int i = 0; i < audioInputRegisterBufferEvents.Length; i++)
{
audioInputRegisterBufferEvents[i] = new AudioEvent();
}
AudioInputManager.Initialize(audioDeviceDriver, audioInputRegisterBufferEvents);
IWritableEvent[] systemEvents = new IWritableEvent[Constants.AudioRendererSessionCountMax];
for (int i = 0; i < systemEvents.Length; i++)
{
systemEvents[i] = new AudioEvent();
}
AudioManager.Initialize(audioDeviceDriver.GetUpdateRequiredEvent(), AudioOutputManager.Update, AudioInputManager.Update);
AudioRendererManager.Initialize(systemEvents, audioDeviceDriver);
AudioManager.Start();
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
AudioManager.Dispose();
AudioOutputManager.Dispose();
AudioInputManager.Dispose();
AudioRendererManager.Dispose();
}
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}