Ryujinx/Ryujinx.Graphics.Gpu/Engine
2020-01-09 02:13:00 +01:00
..
Compute.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
ComputeParams.cs Initial work 2020-01-09 02:13:00 +01:00
ComputeShader.cs Initial work 2020-01-09 02:13:00 +01:00
GraphicsShader.cs Initial work 2020-01-09 02:13:00 +01:00
Inline2Memory.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
MethodClear.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
MethodCopyBuffer.cs Flush buffers on copies 2020-01-09 02:13:00 +01:00
MethodCopyTexture.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
MethodDraw.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
MethodReport.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
MethodResetCounter.cs Initial work 2020-01-09 02:13:00 +01:00
Methods.cs Add partial support for array of samplers, and add pass to identify them from bindless texture accesses 2020-01-09 02:13:00 +01:00
MethodUniformBufferBind.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs Add per-source type memory change tracking, simplified state change tracking, other fixes 2020-01-09 02:13:00 +01:00
ShaderAddresses.cs Initial work 2020-01-09 02:13:00 +01:00
ShaderCache.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
ShaderDumper.cs Initial work 2020-01-09 02:13:00 +01:00