Ryujinx/Ryujinx.HLE/Gpu/Engines
gdkchan e6eeb6f09f
Add support for Vertex Program A and other small shader improvements (#192)
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits

* Add separate subroutines for program A/B, and copy attributes to a temp

* Move finalization code to main

* Add new line after flip uniform on the shader

* Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo

* Address PR feedback
2018-06-27 23:55:08 -03:00
..
INvGpuEngine.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
MacroInterpreter.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngine2d.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngine2dReg.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngine3d.cs Add support for Vertex Program A and other small shader improvements (#192) 2018-06-27 23:55:08 -03:00
NvGpuEngine3dReg.cs Fix vertex buffer size on the gpu when the draw vertex count is less than the buffer size, added a few more registers (currently not implemented) 2018-06-27 01:32:28 -03:00
NvGpuEngine.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngineDma.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuEngineDmaReg.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuFifo.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuFifoMeth.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
NvGpuMethod.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00