Ryujinx/Ryujinx.Graphics.Gpu
gdkchan e9c15d32cb
Use a different method for out of bounds blit (#2302)
* Use a different method for out of bounds blit

* This is not needed
2021-05-22 01:26:49 +02:00
..
Engine Use a different method for out of bounds blit (#2302) 2021-05-22 01:26:49 +02:00
Image Use a different method for out of bounds blit (#2302) 2021-05-22 01:26:49 +02:00
Memory Improve Buffer Textures and flush Image Stores (#2088) 2021-03-08 18:43:39 -03:00
Shader Fix dimensions check for scale eligibility (#2301) 2021-05-21 01:09:18 +02:00
State Fix non-independent blend state not being updated (#2303) 2021-05-22 01:08:00 +02:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Improve linear texture compatibility rules (#2099) 2021-03-19 02:17:38 +01:00
GpuContext.cs Fix inconsistencies in progress reporting (#2129) 2021-03-22 19:40:07 +01:00
GraphicsConfig.cs misc: Fix default value for GraphicsConfig.MaxAnisotropy (#2274) 2021-05-07 13:18:23 -03:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj infra: Migrate to .NET 5 (#1694) 2020-11-15 19:27:15 +01:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Support for resources on non-contiguous GPU memory regions (#1905) 2021-01-17 19:44:34 +01:00