Ryujinx/src/Ryujinx.Horizon/Sdk/Audio/Detail/AudioRenderer.cs
jhorv ead9a25141
Audio rendering: reduce memory allocations (#6604)
* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl

* - BytesReadOnlySequenceSegment: move from Ryujinx.Common.Memory to Ryujinx.Memory
- BytesReadOnlySequenceSegment: add IsContiguousWith() and Replace() methods
- VirtualMemoryManagerBase:
  - remove generic type parameters, instead use ulong for virtual addresses and nuint for host/physical addresses
  - implement IWritableBlock
  - add virtual GetReadOnlySequence() with coalescing of contiguous segments
  - add virtual GetSpan()
  - add virtual GetWritableRegion()
  - add abstract IsMapped()
  - add virtual MapForeign(ulong, nuint, ulong)
  - add virtual Read<T>()
  - add virtual Read(ulong, Span<byte>)
  - add virtual ReadTracked<T>()
  - add virtual SignalMemoryTracking()
  - add virtual Write()
  - add virtual Write<T>()
  - add virtual WriteUntracked()
  - add virtual WriteWithRedundancyCheck()
- VirtualMemoryManagerRefCountedBase: remove generic type parameters
- AddressSpaceManager: remove redundant methods, add required overrides
- HvMemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManager: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- MemoryManagerHostMapped: remove redundant methods, add required overrides, add overrides for _invalidAccessHandler handling
- NativeMemoryManager: add get properties for Pointer and Length
- throughout: removed invalid <inheritdoc/> comments

* - WritableRegion: enable wrapping IMemoryOwner<byte>
- IVirtualMemoryManager impls of GetWritableRegion() use pooled memory when region is non-contiguous.
- IVirtualMemoryManager: add GetReadOnlySequence() and impls
- ByteMemoryPool: add new method RentCopy()
- ByteMemoryPool: make class static, remove ctor and singleton field from earlier impl

* add PagedMemoryRange enumerator types, use them in IVirtualMemoryManager implementations to consolidate page-handling logic and add a new capability - the coalescing of pages for consolidating memory copies and segmentation.

* new: more tests for PagedMemoryRangeCoalescingEnumerator showing coalescing of contiguous segments

* make some struct properties readonly

* put braces around `foreach` bodies

* encourage inlining of some PagedMemoryRange*Enumerator members

* DynamicRingBuffer:
 - use ByteMemoryPool
 - make some methods return without locking when size/count argument = 0
 - make generic Read<T>()/Write<T>() non-generic because its only usage is as T = byte
 - change Read(byte[]...) to Read(Span<byte>...)
 - change Write(byte[]...) to Write(Span<byte>...)

* change IAudioRenderer.RequestUpdate() to take a ReadOnlySequence<byte>, enabling zero-copy audio rendering

* HipcGenerator: support ReadOnlySequence<byte> as IPC method parameter

* change IAudioRenderer/AudioRenderer RequestUpdate* methods to take input as ReadOnlySequence<byte>

* MemoryManagerHostTracked: use rented memory when contiguous in `GetWritableRegion()`

* rebase cleanup

* dotnet format fixes

* format and comment fixes

* format long parameter list - take 2

* - add support to HipcGenerator for buffers of type `Memory<byte>`
- change `AudioRenderer` `RequestUpdate()` and `RequestUpdateAuto()` to use Memory<byte> for output buffers, removing another memory block allocation/copy

* SplitterContext `UpdateState()` and `UpdateData()` smooth out advance/rewind logic, only rewind if magic is invalid

* DynamicRingBuffer.Write(): change Span<byte> to ReadOnlySpan<byte>
2024-04-07 18:07:32 -03:00

176 lines
4.9 KiB
C#

using Ryujinx.Audio;
using Ryujinx.Audio.Integration;
using Ryujinx.Audio.Renderer.Server;
using Ryujinx.Common.Memory;
using Ryujinx.Horizon.Common;
using Ryujinx.Horizon.Sdk.Sf;
using Ryujinx.Horizon.Sdk.Sf.Hipc;
using System;
using System.Buffers;
namespace Ryujinx.Horizon.Sdk.Audio.Detail
{
partial class AudioRenderer : IAudioRenderer, IDisposable
{
private readonly AudioRenderSystem _renderSystem;
private int _workBufferHandle;
private int _processHandle;
public AudioRenderer(AudioRenderSystem renderSystem, int workBufferHandle, int processHandle)
{
_renderSystem = renderSystem;
_workBufferHandle = workBufferHandle;
_processHandle = processHandle;
}
[CmifCommand(0)]
public Result GetSampleRate(out int sampleRate)
{
sampleRate = (int)_renderSystem.GetSampleRate();
return Result.Success;
}
[CmifCommand(1)]
public Result GetSampleCount(out int sampleCount)
{
sampleCount = (int)_renderSystem.GetSampleCount();
return Result.Success;
}
[CmifCommand(2)]
public Result GetMixBufferCount(out int mixBufferCount)
{
mixBufferCount = (int)_renderSystem.GetMixBufferCount();
return Result.Success;
}
[CmifCommand(3)]
public Result GetState(out int state)
{
state = _renderSystem.IsActive() ? 0 : 1;
return Result.Success;
}
[CmifCommand(4)]
public Result RequestUpdate(
[Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Memory<byte> output,
[Buffer(HipcBufferFlags.Out | HipcBufferFlags.MapAlias)] Memory<byte> performanceOutput,
[Buffer(HipcBufferFlags.In | HipcBufferFlags.MapAlias)] ReadOnlySequence<byte> input)
{
Result result = new Result((int)_renderSystem.Update(output, performanceOutput, input));
return result;
}
[CmifCommand(5)]
public Result Start()
{
_renderSystem.Start();
return Result.Success;
}
[CmifCommand(6)]
public Result Stop()
{
_renderSystem.Stop();
return Result.Success;
}
[CmifCommand(7)]
public Result QuerySystemEvent([CopyHandle] out int eventHandle)
{
ResultCode rc = _renderSystem.QuerySystemEvent(out IWritableEvent systemEvent);
eventHandle = 0;
if (rc == ResultCode.Success && systemEvent is AudioEvent audioEvent)
{
eventHandle = audioEvent.GetReadableHandle();
}
return new Result((int)rc);
}
[CmifCommand(8)]
public Result SetRenderingTimeLimit(int percent)
{
_renderSystem.SetRenderingTimeLimitPercent((uint)percent);
return Result.Success;
}
[CmifCommand(9)]
public Result GetRenderingTimeLimit(out int percent)
{
percent = (int)_renderSystem.GetRenderingTimeLimit();
return Result.Success;
}
[CmifCommand(10)] // 3.0.0+
public Result RequestUpdateAuto(
[Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Memory<byte> output,
[Buffer(HipcBufferFlags.Out | HipcBufferFlags.AutoSelect)] Memory<byte> performanceOutput,
[Buffer(HipcBufferFlags.In | HipcBufferFlags.AutoSelect)] ReadOnlySequence<byte> input)
{
return RequestUpdate(output, performanceOutput, input);
}
[CmifCommand(11)] // 3.0.0+
public Result ExecuteAudioRendererRendering()
{
return new Result((int)_renderSystem.ExecuteAudioRendererRendering());
}
[CmifCommand(12)] // 15.0.0+
public Result SetVoiceDropParameter(float voiceDropParameter)
{
_renderSystem.SetVoiceDropParameter(voiceDropParameter);
return Result.Success;
}
[CmifCommand(13)] // 15.0.0+
public Result GetVoiceDropParameter(out float voiceDropParameter)
{
voiceDropParameter = _renderSystem.GetVoiceDropParameter();
return Result.Success;
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
_renderSystem.Dispose();
if (_workBufferHandle != 0)
{
HorizonStatic.Syscall.CloseHandle(_workBufferHandle);
_workBufferHandle = 0;
}
if (_processHandle != 0)
{
HorizonStatic.Syscall.CloseHandle(_processHandle);
_processHandle = 0;
}
}
}
public void Dispose()
{
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}