Ryujinx/src/Ryujinx/AppHost.cs

1196 lines
47 KiB
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Input;
using Avalonia.Threading;
using LibHac.Tools.FsSystem;
using Ryujinx.Audio.Backends.Dummy;
using Ryujinx.Audio.Backends.OpenAL;
using Ryujinx.Audio.Backends.SDL2;
using Ryujinx.Audio.Backends.SoundIo;
using Ryujinx.Audio.Integration;
using Ryujinx.Ava.Common;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.Input;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.Renderer;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Logging;
using Ryujinx.Common.SystemInterop;
using Ryujinx.Graphics.GAL;
using Ryujinx.Graphics.GAL.Multithreading;
using Ryujinx.Graphics.Gpu;
using Ryujinx.Graphics.OpenGL;
using Ryujinx.Graphics.Vulkan;
using Ryujinx.HLE;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.Input;
using Ryujinx.Input.HLE;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common;
using Ryujinx.UI.Common.Configuration;
using Ryujinx.UI.Common.Helper;
using Silk.NET.Vulkan;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.Formats.Png;
using SixLabors.ImageSharp.PixelFormats;
using SixLabors.ImageSharp.Processing;
using SPB.Graphics.Vulkan;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using static Ryujinx.Ava.UI.Helpers.Win32NativeInterop;
using AntiAliasing = Ryujinx.Common.Configuration.AntiAliasing;
using Image = SixLabors.ImageSharp.Image;
using InputManager = Ryujinx.Input.HLE.InputManager;
using IRenderer = Ryujinx.Graphics.GAL.IRenderer;
using Key = Ryujinx.Input.Key;
using MouseButton = Ryujinx.Input.MouseButton;
using ScalingFilter = Ryujinx.Common.Configuration.ScalingFilter;
using Size = Avalonia.Size;
using Switch = Ryujinx.HLE.Switch;
namespace Ryujinx.Ava
{
internal class AppHost
{
private const int CursorHideIdleTime = 5; // Hide Cursor seconds.
private const float MaxResolutionScale = 4.0f; // Max resolution hotkeys can scale to before wrapping.
private const int TargetFps = 60;
private const float VolumeDelta = 0.05f;
private static readonly Cursor _invisibleCursor = new(StandardCursorType.None);
private readonly IntPtr _invisibleCursorWin;
private readonly IntPtr _defaultCursorWin;
private readonly long _ticksPerFrame;
private readonly Stopwatch _chrono;
private long _ticks;
private readonly AccountManager _accountManager;
private readonly UserChannelPersistence _userChannelPersistence;
private readonly InputManager _inputManager;
private readonly MainWindowViewModel _viewModel;
private readonly IKeyboard _keyboardInterface;
private readonly TopLevel _topLevel;
public RendererHost RendererHost;
private readonly GraphicsDebugLevel _glLogLevel;
private float _newVolume;
private KeyboardHotkeyState _prevHotkeyState;
private long _lastCursorMoveTime;
private bool _isCursorInRenderer = true;
private bool _isStopped;
private bool _isActive;
private bool _renderingStarted;
private readonly ManualResetEvent _gpuDoneEvent;
private IRenderer _renderer;
private readonly Thread _renderingThread;
private readonly CancellationTokenSource _gpuCancellationTokenSource;
private WindowsMultimediaTimerResolution _windowsMultimediaTimerResolution;
private bool _dialogShown;
private readonly bool _isFirmwareTitle;
private readonly object _lockObject = new();
public event EventHandler AppExit;
public event EventHandler<StatusUpdatedEventArgs> StatusUpdatedEvent;
public VirtualFileSystem VirtualFileSystem { get; }
public ContentManager ContentManager { get; }
public NpadManager NpadManager { get; }
public TouchScreenManager TouchScreenManager { get; }
public Switch Device { get; set; }
public int Width { get; private set; }
public int Height { get; private set; }
public string ApplicationPath { get; private set; }
public bool ScreenshotRequested { get; set; }
public AppHost(
RendererHost renderer,
InputManager inputManager,
string applicationPath,
VirtualFileSystem virtualFileSystem,
ContentManager contentManager,
AccountManager accountManager,
UserChannelPersistence userChannelPersistence,
MainWindowViewModel viewmodel,
TopLevel topLevel)
{
_viewModel = viewmodel;
_inputManager = inputManager;
_accountManager = accountManager;
_userChannelPersistence = userChannelPersistence;
_renderingThread = new Thread(RenderLoop) { Name = "GUI.RenderThread" };
_lastCursorMoveTime = Stopwatch.GetTimestamp();
_glLogLevel = ConfigurationState.Instance.Logger.GraphicsDebugLevel;
_topLevel = topLevel;
_inputManager.SetMouseDriver(new AvaloniaMouseDriver(_topLevel, renderer));
_keyboardInterface = (IKeyboard)_inputManager.KeyboardDriver.GetGamepad("0");
NpadManager = _inputManager.CreateNpadManager();
TouchScreenManager = _inputManager.CreateTouchScreenManager();
ApplicationPath = applicationPath;
VirtualFileSystem = virtualFileSystem;
ContentManager = contentManager;
RendererHost = renderer;
_chrono = new Stopwatch();
_ticksPerFrame = Stopwatch.Frequency / TargetFps;
if (ApplicationPath.StartsWith("@SystemContent"))
{
ApplicationPath = VirtualFileSystem.SwitchPathToSystemPath(ApplicationPath);
_isFirmwareTitle = true;
}
ConfigurationState.Instance.HideCursor.Event += HideCursorState_Changed;
_topLevel.PointerMoved += TopLevel_PointerEnteredOrMoved;
_topLevel.PointerEntered += TopLevel_PointerEnteredOrMoved;
_topLevel.PointerExited += TopLevel_PointerExited;
if (OperatingSystem.IsWindows())
{
_invisibleCursorWin = CreateEmptyCursor();
_defaultCursorWin = CreateArrowCursor();
}
ConfigurationState.Instance.System.IgnoreMissingServices.Event += UpdateIgnoreMissingServicesState;
ConfigurationState.Instance.Graphics.AspectRatio.Event += UpdateAspectRatioState;
ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
ConfigurationState.Instance.System.EnableDockedMode.Event += UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event += UpdateAudioVolumeState;
ConfigurationState.Instance.Graphics.AntiAliasing.Event += UpdateAntiAliasing;
ConfigurationState.Instance.Graphics.ScalingFilter.Event += UpdateScalingFilter;
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event += UpdateScalingFilterLevel;
ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Event += UpdateColorSpacePassthrough;
ConfigurationState.Instance.System.EnableInternetAccess.Event += UpdateEnableInternetAccessState;
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Event += UpdateLanInterfaceIdState;
ConfigurationState.Instance.Multiplayer.Mode.Event += UpdateMultiplayerModeState;
_gpuCancellationTokenSource = new CancellationTokenSource();
_gpuDoneEvent = new ManualResetEvent(false);
}
private void TopLevel_PointerEnteredOrMoved(object sender, PointerEventArgs e)
{
if (sender is MainWindow window)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
var point = e.GetCurrentPoint(window).Position;
var bounds = RendererHost.EmbeddedWindow.Bounds;
_isCursorInRenderer = point.X >= bounds.X &&
point.X <= bounds.Width + bounds.X &&
point.Y >= bounds.Y &&
point.Y <= bounds.Height + bounds.Y;
}
}
private void TopLevel_PointerExited(object sender, PointerEventArgs e)
{
_isCursorInRenderer = false;
}
private void UpdateScalingFilterLevel(object sender, ReactiveEventArgs<int> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
}
private void UpdateScalingFilter(object sender, ReactiveEventArgs<ScalingFilter> e)
{
_renderer.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
}
private void UpdateColorSpacePassthrough(object sender, ReactiveEventArgs<bool> e)
{
_renderer.Window?.SetColorSpacePassthrough((bool)ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value);
}
private void ShowCursor()
{
Dispatcher.UIThread.Post(() =>
{
_viewModel.Cursor = Cursor.Default;
if (OperatingSystem.IsWindows())
{
SetCursor(_defaultCursorWin);
}
});
}
private void HideCursor()
{
Dispatcher.UIThread.Post(() =>
{
_viewModel.Cursor = _invisibleCursor;
if (OperatingSystem.IsWindows())
{
SetCursor(_invisibleCursorWin);
}
});
}
private void SetRendererWindowSize(Size size)
{
if (_renderer != null)
{
double scale = _topLevel.RenderScaling;
_renderer.Window?.SetSize((int)(size.Width * scale), (int)(size.Height * scale));
}
}
private void Renderer_ScreenCaptured(object sender, ScreenCaptureImageInfo e)
{
if (e.Data.Length > 0 && e.Height > 0 && e.Width > 0)
{
Task.Run(() =>
{
lock (_lockObject)
{
DateTime currentTime = DateTime.Now;
string filename = $"ryujinx_capture_{currentTime.Year}-{currentTime.Month:D2}-{currentTime.Day:D2}_{currentTime.Hour:D2}-{currentTime.Minute:D2}-{currentTime.Second:D2}.png";
string directory = AppDataManager.Mode switch
{
AppDataManager.LaunchMode.Portable or AppDataManager.LaunchMode.Custom => Path.Combine(AppDataManager.BaseDirPath, "screenshots"),
_ => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyPictures), "Ryujinx"),
};
string path = Path.Combine(directory, filename);
try
{
Directory.CreateDirectory(directory);
}
catch (Exception ex)
{
Logger.Error?.Print(LogClass.Application, $"Failed to create directory at path {directory}. Error : {ex.GetType().Name}", "Screenshot");
return;
}
Image image = e.IsBgra ? Image.LoadPixelData<Bgra32>(e.Data, e.Width, e.Height)
: Image.LoadPixelData<Rgba32>(e.Data, e.Width, e.Height);
if (e.FlipX)
{
image.Mutate(x => x.Flip(FlipMode.Horizontal));
}
if (e.FlipY)
{
image.Mutate(x => x.Flip(FlipMode.Vertical));
}
image.SaveAsPng(path, new PngEncoder
{
ColorType = PngColorType.Rgb,
});
image.Dispose();
Logger.Notice.Print(LogClass.Application, $"Screenshot saved to {path}", "Screenshot");
}
});
}
else
{
Logger.Error?.Print(LogClass.Application, $"Screenshot is empty. Size : {e.Data.Length} bytes. Resolution : {e.Width}x{e.Height}", "Screenshot");
}
}
public void Start()
{
if (OperatingSystem.IsWindows())
{
_windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1);
}
DisplaySleep.Prevent();
NpadManager.Initialize(Device, ConfigurationState.Instance.Hid.InputConfig, ConfigurationState.Instance.Hid.EnableKeyboard, ConfigurationState.Instance.Hid.EnableMouse);
TouchScreenManager.Initialize(Device);
_viewModel.IsGameRunning = true;
Dispatcher.UIThread.InvokeAsync(() =>
{
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device.Processes.ActiveApplication, Program.Version);
});
_viewModel.SetUiProgressHandlers(Device);
RendererHost.BoundsChanged += Window_BoundsChanged;
_isActive = true;
_renderingThread.Start();
_viewModel.Volume = ConfigurationState.Instance.System.AudioVolume.Value;
MainLoop();
Exit();
}
private void UpdateIgnoreMissingServicesState(object sender, ReactiveEventArgs<bool> args)
{
if (Device != null)
{
Device.Configuration.IgnoreMissingServices = args.NewValue;
}
}
private void UpdateAspectRatioState(object sender, ReactiveEventArgs<AspectRatio> args)
{
if (Device != null)
{
Device.Configuration.AspectRatio = args.NewValue;
}
}
private void UpdateAntiAliasing(object sender, ReactiveEventArgs<AntiAliasing> e)
{
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)e.NewValue);
}
private void UpdateDockedModeState(object sender, ReactiveEventArgs<bool> e)
{
Device?.System.ChangeDockedModeState(e.NewValue);
}
private void UpdateAudioVolumeState(object sender, ReactiveEventArgs<float> e)
{
Device?.SetVolume(e.NewValue);
Dispatcher.UIThread.Post(() =>
{
_viewModel.Volume = e.NewValue;
});
}
private void UpdateEnableInternetAccessState(object sender, ReactiveEventArgs<bool> e)
{
Device.Configuration.EnableInternetAccess = e.NewValue;
}
private void UpdateLanInterfaceIdState(object sender, ReactiveEventArgs<string> e)
{
Device.Configuration.MultiplayerLanInterfaceId = e.NewValue;
}
private void UpdateMultiplayerModeState(object sender, ReactiveEventArgs<MultiplayerMode> e)
{
Device.Configuration.MultiplayerMode = e.NewValue;
}
public void Stop()
{
_isActive = false;
}
private void Exit()
{
(_keyboardInterface as AvaloniaKeyboard)?.Clear();
if (_isStopped)
{
return;
}
_isStopped = true;
_isActive = false;
}
public void DisposeContext()
{
Dispose();
_isActive = false;
// NOTE: The render loop is allowed to stay alive until the renderer itself is disposed, as it may handle resource dispose.
// We only need to wait for all commands submitted during the main gpu loop to be processed.
_gpuDoneEvent.WaitOne();
_gpuDoneEvent.Dispose();
DisplaySleep.Restore();
NpadManager.Dispose();
TouchScreenManager.Dispose();
Device.Dispose();
DisposeGpu();
AppExit?.Invoke(this, EventArgs.Empty);
}
private void Dispose()
{
if (Device.Processes != null)
{
MainWindowViewModel.UpdateGameMetadata(Device.Processes.ActiveApplication.ProgramIdText);
}
ConfigurationState.Instance.System.IgnoreMissingServices.Event -= UpdateIgnoreMissingServicesState;
ConfigurationState.Instance.Graphics.AspectRatio.Event -= UpdateAspectRatioState;
ConfigurationState.Instance.System.EnableDockedMode.Event -= UpdateDockedModeState;
ConfigurationState.Instance.System.AudioVolume.Event -= UpdateAudioVolumeState;
ConfigurationState.Instance.Graphics.ScalingFilter.Event -= UpdateScalingFilter;
ConfigurationState.Instance.Graphics.ScalingFilterLevel.Event -= UpdateScalingFilterLevel;
ConfigurationState.Instance.Graphics.AntiAliasing.Event -= UpdateAntiAliasing;
ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Event -= UpdateColorSpacePassthrough;
_topLevel.PointerMoved -= TopLevel_PointerEnteredOrMoved;
_topLevel.PointerEntered -= TopLevel_PointerEnteredOrMoved;
_topLevel.PointerExited -= TopLevel_PointerExited;
_gpuCancellationTokenSource.Cancel();
_gpuCancellationTokenSource.Dispose();
_chrono.Stop();
}
public void DisposeGpu()
{
if (OperatingSystem.IsWindows())
{
_windowsMultimediaTimerResolution?.Dispose();
_windowsMultimediaTimerResolution = null;
}
if (RendererHost.EmbeddedWindow is EmbeddedWindowOpenGL openGlWindow)
{
// Try to bind the OpenGL context before calling the shutdown event.
openGlWindow.MakeCurrent(false, false);
Device.DisposeGpu();
// Unbind context and destroy everything.
openGlWindow.MakeCurrent(true, false);
}
else
{
Device.DisposeGpu();
}
}
private void HideCursorState_Changed(object sender, ReactiveEventArgs<HideCursorMode> state)
{
if (state.NewValue == HideCursorMode.OnIdle)
{
_lastCursorMoveTime = Stopwatch.GetTimestamp();
}
}
public async Task<bool> LoadGuestApplication()
{
InitializeSwitchInstance();
MainWindow.UpdateGraphicsConfig();
SystemVersion firmwareVersion = ContentManager.GetCurrentFirmwareVersion();
if (Application.Current.ApplicationLifetime is IClassicDesktopStyleApplicationLifetime desktop)
{
if (!SetupValidator.CanStartApplication(ContentManager, ApplicationPath, out UserError userError))
{
{
if (SetupValidator.CanFixStartApplication(ContentManager, ApplicationPath, userError, out firmwareVersion))
{
if (userError == UserError.NoFirmware)
{
UserResult result = await ContentDialogHelper.CreateConfirmationDialog(
LocaleManager.Instance[LocaleKeys.DialogFirmwareNoFirmwareInstalledMessage],
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstallEmbeddedMessage, firmwareVersion.VersionString),
LocaleManager.Instance[LocaleKeys.InputDialogYes],
LocaleManager.Instance[LocaleKeys.InputDialogNo],
"");
if (result != UserResult.Yes)
{
await UserErrorDialog.ShowUserErrorDialog(userError);
Device.Dispose();
return false;
}
}
if (!SetupValidator.TryFixStartApplication(ContentManager, ApplicationPath, userError, out _))
{
await UserErrorDialog.ShowUserErrorDialog(userError);
Device.Dispose();
return false;
}
// Tell the user that we installed a firmware for them.
if (userError == UserError.NoFirmware)
{
firmwareVersion = ContentManager.GetCurrentFirmwareVersion();
_viewModel.RefreshFirmwareStatus();
await ContentDialogHelper.CreateInfoDialog(
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstalledMessage, firmwareVersion.VersionString),
LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.DialogFirmwareInstallEmbeddedSuccessMessage, firmwareVersion.VersionString),
LocaleManager.Instance[LocaleKeys.InputDialogOk],
"",
LocaleManager.Instance[LocaleKeys.RyujinxInfo]);
}
}
else
{
await UserErrorDialog.ShowUserErrorDialog(userError);
Device.Dispose();
return false;
}
}
}
}
Logger.Notice.Print(LogClass.Application, $"Using Firmware Version: {firmwareVersion?.VersionString}");
if (_isFirmwareTitle)
{
Logger.Info?.Print(LogClass.Application, "Loading as Firmware Title (NCA).");
if (!Device.LoadNca(ApplicationPath))
{
Device.Dispose();
return false;
}
}
else if (Directory.Exists(ApplicationPath))
{
string[] romFsFiles = Directory.GetFiles(ApplicationPath, "*.istorage");
if (romFsFiles.Length == 0)
{
romFsFiles = Directory.GetFiles(ApplicationPath, "*.romfs");
}
if (romFsFiles.Length > 0)
{
Logger.Info?.Print(LogClass.Application, "Loading as cart with RomFS.");
if (!Device.LoadCart(ApplicationPath, romFsFiles[0]))
{
Device.Dispose();
return false;
}
}
else
{
Logger.Info?.Print(LogClass.Application, "Loading as cart WITHOUT RomFS.");
if (!Device.LoadCart(ApplicationPath))
{
Device.Dispose();
return false;
}
}
}
else if (File.Exists(ApplicationPath))
{
switch (Path.GetExtension(ApplicationPath).ToLowerInvariant())
{
case ".xci":
{
Logger.Info?.Print(LogClass.Application, "Loading as XCI.");
if (!Device.LoadXci(ApplicationPath))
{
Device.Dispose();
return false;
}
break;
}
case ".nca":
{
Logger.Info?.Print(LogClass.Application, "Loading as NCA.");
if (!Device.LoadNca(ApplicationPath))
{
Device.Dispose();
return false;
}
break;
}
case ".nsp":
case ".pfs0":
{
Logger.Info?.Print(LogClass.Application, "Loading as NSP.");
if (!Device.LoadNsp(ApplicationPath))
{
Device.Dispose();
return false;
}
break;
}
default:
{
Logger.Info?.Print(LogClass.Application, "Loading as homebrew.");
try
{
if (!Device.LoadProgram(ApplicationPath))
{
Device.Dispose();
return false;
}
}
catch (ArgumentOutOfRangeException)
{
Logger.Error?.Print(LogClass.Application, "The specified file is not supported by Ryujinx.");
Device.Dispose();
return false;
}
break;
}
}
}
else
{
Logger.Warning?.Print(LogClass.Application, "Please specify a valid XCI/NCA/NSP/PFS0/NRO file.");
Device.Dispose();
return false;
}
DiscordIntegrationModule.SwitchToPlayingState(Device.Processes.ActiveApplication.ProgramIdText, Device.Processes.ActiveApplication.Name);
ApplicationLibrary.LoadAndSaveMetaData(Device.Processes.ActiveApplication.ProgramIdText, appMetadata =>
{
appMetadata.UpdatePreGame();
});
return true;
}
internal void Resume()
{
Device?.System.TogglePauseEmulation(false);
_viewModel.IsPaused = false;
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version);
Logger.Info?.Print(LogClass.Emulation, "Emulation was resumed");
}
internal void Pause()
{
Device?.System.TogglePauseEmulation(true);
_viewModel.IsPaused = true;
_viewModel.Title = TitleHelper.ActiveApplicationTitle(Device?.Processes.ActiveApplication, Program.Version, LocaleManager.Instance[LocaleKeys.Paused]);
Logger.Info?.Print(LogClass.Emulation, "Emulation was paused");
}
private void InitializeSwitchInstance()
{
// Initialize KeySet.
VirtualFileSystem.ReloadKeySet();
// Initialize Renderer.
IRenderer renderer;
if (ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan)
{
renderer = new VulkanRenderer(
Vk.GetApi(),
(RendererHost.EmbeddedWindow as EmbeddedWindowVulkan).CreateSurface,
VulkanHelper.GetRequiredInstanceExtensions,
ConfigurationState.Instance.Graphics.PreferredGpu.Value);
}
else
{
renderer = new OpenGLRenderer();
}
BackendThreading threadingMode = ConfigurationState.Instance.Graphics.BackendThreading;
var isGALThreaded = threadingMode == BackendThreading.On || (threadingMode == BackendThreading.Auto && renderer.PreferThreading);
if (isGALThreaded)
{
renderer = new ThreadedRenderer(renderer);
}
Logger.Info?.PrintMsg(LogClass.Gpu, $"Backend Threading ({threadingMode}): {isGALThreaded}");
// Initialize Configuration.
var memoryConfiguration = ConfigurationState.Instance.System.ExpandRam.Value ? MemoryConfiguration.MemoryConfiguration6GiB : MemoryConfiguration.MemoryConfiguration4GiB;
HLEConfiguration configuration = new(VirtualFileSystem,
_viewModel.LibHacHorizonManager,
ContentManager,
_accountManager,
_userChannelPersistence,
renderer,
InitializeAudio(),
memoryConfiguration,
_viewModel.UiHandler,
(SystemLanguage)ConfigurationState.Instance.System.Language.Value,
(RegionCode)ConfigurationState.Instance.System.Region.Value,
ConfigurationState.Instance.Graphics.EnableVsync,
ConfigurationState.Instance.System.EnableDockedMode,
ConfigurationState.Instance.System.EnablePtc,
ConfigurationState.Instance.System.EnableInternetAccess,
ConfigurationState.Instance.System.EnableFsIntegrityChecks ? IntegrityCheckLevel.ErrorOnInvalid : IntegrityCheckLevel.None,
ConfigurationState.Instance.System.FsGlobalAccessLogMode,
ConfigurationState.Instance.System.SystemTimeOffset,
ConfigurationState.Instance.System.TimeZone,
ConfigurationState.Instance.System.MemoryManagerMode,
ConfigurationState.Instance.System.IgnoreMissingServices,
ConfigurationState.Instance.Graphics.AspectRatio,
ConfigurationState.Instance.System.AudioVolume,
ConfigurationState.Instance.System.UseHypervisor,
ConfigurationState.Instance.Multiplayer.LanInterfaceId.Value,
ConfigurationState.Instance.Multiplayer.Mode);
Device = new Switch(configuration);
}
private static IHardwareDeviceDriver InitializeAudio()
{
var availableBackends = new List<AudioBackend>
{
AudioBackend.SDL2,
AudioBackend.SoundIo,
AudioBackend.OpenAl,
AudioBackend.Dummy,
};
AudioBackend preferredBackend = ConfigurationState.Instance.System.AudioBackend.Value;
for (int i = 0; i < availableBackends.Count; i++)
{
if (availableBackends[i] == preferredBackend)
{
availableBackends.RemoveAt(i);
availableBackends.Insert(0, preferredBackend);
break;
}
}
static IHardwareDeviceDriver InitializeAudioBackend<T>(AudioBackend backend, AudioBackend nextBackend) where T : IHardwareDeviceDriver, new()
{
if (T.IsSupported)
{
return new T();
}
Logger.Warning?.Print(LogClass.Audio, $"{backend} is not supported, falling back to {nextBackend}.");
return null;
}
IHardwareDeviceDriver deviceDriver = null;
for (int i = 0; i < availableBackends.Count; i++)
{
AudioBackend currentBackend = availableBackends[i];
AudioBackend nextBackend = i + 1 < availableBackends.Count ? availableBackends[i + 1] : AudioBackend.Dummy;
deviceDriver = currentBackend switch
{
AudioBackend.SDL2 => InitializeAudioBackend<SDL2HardwareDeviceDriver>(AudioBackend.SDL2, nextBackend),
AudioBackend.SoundIo => InitializeAudioBackend<SoundIoHardwareDeviceDriver>(AudioBackend.SoundIo, nextBackend),
AudioBackend.OpenAl => InitializeAudioBackend<OpenALHardwareDeviceDriver>(AudioBackend.OpenAl, nextBackend),
_ => new DummyHardwareDeviceDriver(),
};
if (deviceDriver != null)
{
ConfigurationState.Instance.System.AudioBackend.Value = currentBackend;
break;
}
}
MainWindowViewModel.SaveConfig();
return deviceDriver;
}
private void Window_BoundsChanged(object sender, Size e)
{
Width = (int)e.Width;
Height = (int)e.Height;
SetRendererWindowSize(e);
}
private void MainLoop()
{
while (_isActive)
{
UpdateFrame();
// Polling becomes expensive if it's not slept.
Thread.Sleep(1);
}
}
private void RenderLoop()
{
Dispatcher.UIThread.InvokeAsync(() =>
{
if (_viewModel.StartGamesInFullscreen)
{
_viewModel.WindowState = WindowState.FullScreen;
}
if (_viewModel.WindowState == WindowState.FullScreen)
{
_viewModel.ShowMenuAndStatusBar = false;
}
});
_renderer = Device.Gpu.Renderer is ThreadedRenderer tr ? tr.BaseRenderer : Device.Gpu.Renderer;
_renderer.ScreenCaptured += Renderer_ScreenCaptured;
(RendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.InitializeBackgroundContext(_renderer);
Device.Gpu.Renderer.Initialize(_glLogLevel);
_renderer?.Window?.SetAntiAliasing((Graphics.GAL.AntiAliasing)ConfigurationState.Instance.Graphics.AntiAliasing.Value);
_renderer?.Window?.SetScalingFilter((Graphics.GAL.ScalingFilter)ConfigurationState.Instance.Graphics.ScalingFilter.Value);
_renderer?.Window?.SetScalingFilterLevel(ConfigurationState.Instance.Graphics.ScalingFilterLevel.Value);
_renderer?.Window?.SetColorSpacePassthrough(ConfigurationState.Instance.Graphics.EnableColorSpacePassthrough.Value);
Width = (int)RendererHost.Bounds.Width;
Height = (int)RendererHost.Bounds.Height;
_renderer.Window.SetSize((int)(Width * _topLevel.RenderScaling), (int)(Height * _topLevel.RenderScaling));
_chrono.Start();
Device.Gpu.Renderer.RunLoop(() =>
{
Device.Gpu.SetGpuThread();
Device.Gpu.InitializeShaderCache(_gpuCancellationTokenSource.Token);
_renderer.Window.ChangeVSyncMode(Device.EnableDeviceVsync);
while (_isActive)
{
_ticks += _chrono.ElapsedTicks;
_chrono.Restart();
if (Device.WaitFifo())
{
Device.Statistics.RecordFifoStart();
Device.ProcessFrame();
Device.Statistics.RecordFifoEnd();
}
while (Device.ConsumeFrameAvailable())
{
if (!_renderingStarted)
{
_renderingStarted = true;
_viewModel.SwitchToRenderer(false);
}
Device.PresentFrame(() => (RendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.SwapBuffers());
}
if (_ticks >= _ticksPerFrame)
{
UpdateStatus();
}
}
// Make sure all commands in the run loop are fully executed before leaving the loop.
if (Device.Gpu.Renderer is ThreadedRenderer threaded)
{
threaded.FlushThreadedCommands();
}
_gpuDoneEvent.Set();
});
(RendererHost.EmbeddedWindow as EmbeddedWindowOpenGL)?.MakeCurrent(true);
}
public void UpdateStatus()
{
// Run a status update only when a frame is to be drawn. This prevents from updating the ui and wasting a render when no frame is queued.
string dockedMode = ConfigurationState.Instance.System.EnableDockedMode ? LocaleManager.Instance[LocaleKeys.Docked] : LocaleManager.Instance[LocaleKeys.Handheld];
if (GraphicsConfig.ResScale != 1)
{
dockedMode += $" ({GraphicsConfig.ResScale}x)";
}
StatusUpdatedEvent?.Invoke(this, new StatusUpdatedEventArgs(
Device.EnableDeviceVsync,
LocaleManager.Instance[LocaleKeys.VolumeShort] + $": {(int)(Device.GetVolume() * 100)}%",
ConfigurationState.Instance.Graphics.GraphicsBackend.Value == GraphicsBackend.Vulkan ? "Vulkan" : "OpenGL",
dockedMode,
ConfigurationState.Instance.Graphics.AspectRatio.Value.ToText(),
LocaleManager.Instance[LocaleKeys.Game] + $": {Device.Statistics.GetGameFrameRate():00.00} FPS ({Device.Statistics.GetGameFrameTime():00.00} ms)",
$"FIFO: {Device.Statistics.GetFifoPercent():00.00} %",
$"GPU: {_renderer.GetHardwareInfo().GpuDriver}"));
}
public async Task ShowExitPrompt()
{
bool shouldExit = !ConfigurationState.Instance.ShowConfirmExit;
if (!shouldExit)
{
if (_dialogShown)
{
return;
}
_dialogShown = true;
shouldExit = await ContentDialogHelper.CreateStopEmulationDialog();
_dialogShown = false;
}
if (shouldExit)
{
Stop();
}
}
private bool UpdateFrame()
{
if (!_isActive)
{
return false;
}
NpadManager.Update(ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
if (_viewModel.IsActive)
{
if (_isCursorInRenderer)
{
if (ConfigurationState.Instance.Hid.EnableMouse)
{
HideCursor();
}
else
{
switch (ConfigurationState.Instance.HideCursor.Value)
{
case HideCursorMode.Never:
ShowCursor();
break;
case HideCursorMode.OnIdle:
if (Stopwatch.GetTimestamp() - _lastCursorMoveTime >= CursorHideIdleTime * Stopwatch.Frequency)
{
HideCursor();
}
else
{
ShowCursor();
}
break;
case HideCursorMode.Always:
HideCursor();
break;
}
}
}
else
{
ShowCursor();
}
Dispatcher.UIThread.Post(() =>
{
if (_keyboardInterface.GetKeyboardStateSnapshot().IsPressed(Key.Delete) && _viewModel.WindowState != WindowState.FullScreen)
{
Device.Processes.ActiveApplication.DiskCacheLoadState?.Cancel();
}
});
KeyboardHotkeyState currentHotkeyState = GetHotkeyState();
if (currentHotkeyState != _prevHotkeyState)
{
switch (currentHotkeyState)
{
case KeyboardHotkeyState.ToggleVSync:
Device.EnableDeviceVsync = !Device.EnableDeviceVsync;
break;
case KeyboardHotkeyState.Screenshot:
ScreenshotRequested = true;
break;
case KeyboardHotkeyState.ShowUI:
_viewModel.ShowMenuAndStatusBar = !_viewModel.ShowMenuAndStatusBar;
break;
case KeyboardHotkeyState.Pause:
if (_viewModel.IsPaused)
{
Resume();
}
else
{
Pause();
}
break;
case KeyboardHotkeyState.ToggleMute:
if (Device.IsAudioMuted())
{
Device.SetVolume(_viewModel.VolumeBeforeMute);
}
else
{
_viewModel.VolumeBeforeMute = Device.GetVolume();
Device.SetVolume(0);
}
_viewModel.Volume = Device.GetVolume();
break;
case KeyboardHotkeyState.ResScaleUp:
GraphicsConfig.ResScale = GraphicsConfig.ResScale % MaxResolutionScale + 1;
break;
case KeyboardHotkeyState.ResScaleDown:
GraphicsConfig.ResScale =
(MaxResolutionScale + GraphicsConfig.ResScale - 2) % MaxResolutionScale + 1;
break;
case KeyboardHotkeyState.VolumeUp:
_newVolume = MathF.Round((Device.GetVolume() + VolumeDelta), 2);
Device.SetVolume(_newVolume);
_viewModel.Volume = Device.GetVolume();
break;
case KeyboardHotkeyState.VolumeDown:
_newVolume = MathF.Round((Device.GetVolume() - VolumeDelta), 2);
Device.SetVolume(_newVolume);
_viewModel.Volume = Device.GetVolume();
break;
case KeyboardHotkeyState.None:
(_keyboardInterface as AvaloniaKeyboard).Clear();
break;
}
}
_prevHotkeyState = currentHotkeyState;
if (ScreenshotRequested)
{
ScreenshotRequested = false;
_renderer.Screenshot();
}
}
// Touchscreen.
bool hasTouch = false;
if (_viewModel.IsActive && !ConfigurationState.Instance.Hid.EnableMouse)
{
hasTouch = TouchScreenManager.Update(true, (_inputManager.MouseDriver as AvaloniaMouseDriver).IsButtonPressed(MouseButton.Button1), ConfigurationState.Instance.Graphics.AspectRatio.Value.ToFloat());
}
if (!hasTouch)
{
Device.Hid.Touchscreen.Update();
}
Device.Hid.DebugPad.Update();
return true;
}
private KeyboardHotkeyState GetHotkeyState()
{
KeyboardHotkeyState state = KeyboardHotkeyState.None;
if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleVsync))
{
state = KeyboardHotkeyState.ToggleVSync;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Screenshot))
{
state = KeyboardHotkeyState.Screenshot;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ShowUI))
{
state = KeyboardHotkeyState.ShowUI;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.Pause))
{
state = KeyboardHotkeyState.Pause;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ToggleMute))
{
state = KeyboardHotkeyState.ToggleMute;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleUp))
{
state = KeyboardHotkeyState.ResScaleUp;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.ResScaleDown))
{
state = KeyboardHotkeyState.ResScaleDown;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeUp))
{
state = KeyboardHotkeyState.VolumeUp;
}
else if (_keyboardInterface.IsPressed((Key)ConfigurationState.Instance.Hid.Hotkeys.Value.VolumeDown))
{
state = KeyboardHotkeyState.VolumeDown;
}
return state;
}
}
}