Ryujinx/src/Ryujinx.HLE/UI/IHostUIHandler.cs
Isaac Marovitz f06d22d6f0
Infra: Capitalisation Consistency (#6296)
* Rename Ryujinx.UI.Common

* Rename Ryujinx.UI.LocaleGenerator

* Update in Files

AboutWindow

* Configuration State

* Rename projects

* Ryujinx/UI

* Fix build

* Main remaining inconsistencies

* HLE.UI Namespace

* HLE.UI Files

* Namespace

* Ryujinx.UI.Common.Configuration.UI

* Ryujinx.UI.Common,Configuration.UI Files

* More instances
2024-02-11 03:09:18 +01:00

52 lines
2.3 KiB
C#

using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
namespace Ryujinx.HLE.UI
{
public interface IHostUIHandler
{
/// <summary>
/// Displays an Input Dialog box to the user and blocks until text is entered.
/// </summary>
/// <param name="userText">Text that the user entered. Set to `null` on internal errors</param>
/// <returns>True when OK is pressed, False otherwise. Also returns True on internal errors</returns>
bool DisplayInputDialog(SoftwareKeyboardUIArgs args, out string userText);
/// <summary>
/// Displays a Message Dialog box to the user and blocks until it is closed.
/// </summary>
/// <returns>True when OK is pressed, False otherwise.</returns>
bool DisplayMessageDialog(string title, string message);
/// <summary>
/// Displays a Message Dialog box specific to Controller Applet and blocks until it is closed.
/// </summary>
/// <returns>True when OK is pressed, False otherwise.</returns>
bool DisplayMessageDialog(ControllerAppletUIArgs args);
/// <summary>
/// Tell the UI that we need to transisition to another program.
/// </summary>
/// <param name="device">The device instance.</param>
/// <param name="kind">The program kind.</param>
/// <param name="value">The value associated to the <paramref name="kind"/>.</param>
void ExecuteProgram(Switch device, ProgramSpecifyKind kind, ulong value);
/// Displays a Message Dialog box specific to Error Applet and blocks until it is closed.
/// </summary>
/// <returns>False when OK is pressed, True when another button (Details) is pressed.</returns>
bool DisplayErrorAppletDialog(string title, string message, string[] buttonsText);
/// <summary>
/// Creates a handler to process keyboard inputs into text strings.
/// </summary>
/// <returns>An instance of the text handler.</returns>
IDynamicTextInputHandler CreateDynamicTextInputHandler();
/// <summary>
/// Gets fonts and colors used by the host.
/// </summary>
IHostUITheme HostUITheme { get; }
}
}