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https://github.com/Ryujinx/Ryujinx.git
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f06d22d6f0
* Rename Ryujinx.UI.Common * Rename Ryujinx.UI.LocaleGenerator * Update in Files AboutWindow * Configuration State * Rename projects * Ryujinx/UI * Fix build * Main remaining inconsistencies * HLE.UI Namespace * HLE.UI Files * Namespace * Ryujinx.UI.Common.Configuration.UI * Ryujinx.UI.Common,Configuration.UI Files * More instances
26 lines
1.2 KiB
C#
26 lines
1.2 KiB
C#
using System;
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using static Ryujinx.UI.Common.Configuration.ConfigurationState.UISection;
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namespace Ryujinx.UI.Common
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{
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public static class FileTypesExtensions
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{
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/// <summary>
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/// Gets the current <see cref="ShownFileTypeSettings"/> value for the correlating FileType name.
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/// </summary>
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/// <param name="type">The name of the <see cref="ShownFileTypeSettings"/> parameter to get the value of.</param>
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/// <param name="config">The config instance to get the value from.</param>
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/// <returns>The current value of the setting. Value is <see langword="true"/> if the file type is the be shown on the games list, <see langword="false"/> otherwise.</returns>
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public static bool GetConfigValue(this FileTypes type, ShownFileTypeSettings config) => type switch
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{
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FileTypes.NSP => config.NSP.Value,
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FileTypes.PFS0 => config.PFS0.Value,
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FileTypes.XCI => config.XCI.Value,
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FileTypes.NCA => config.NCA.Value,
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FileTypes.NRO => config.NRO.Value,
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FileTypes.NSO => config.NSO.Value,
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_ => throw new ArgumentOutOfRangeException(nameof(type), type, null),
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};
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}
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}
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