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https://github.com/Ryujinx/Ryujinx.git
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f1d1670b0b
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com> |
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.. | ||
Queries | ||
Shaders | ||
Auto.cs | ||
AutoFlushCounter.cs | ||
BackgroundResources.cs | ||
BitMap.cs | ||
BufferHolder.cs | ||
BufferManager.cs | ||
BufferState.cs | ||
BufferUsageBitmap.cs | ||
CacheByRange.cs | ||
CommandBufferPool.cs | ||
CommandBufferScoped.cs | ||
Constants.cs | ||
DescriptorSetCollection.cs | ||
DescriptorSetManager.cs | ||
DescriptorSetUpdater.cs | ||
DisposableBuffer.cs | ||
DisposableBufferView.cs | ||
DisposableFramebuffer.cs | ||
DisposableImage.cs | ||
DisposableImageView.cs | ||
DisposableMemory.cs | ||
DisposablePipeline.cs | ||
DisposableRenderPass.cs | ||
DisposableSampler.cs | ||
EnumConversion.cs | ||
FenceHelper.cs | ||
FenceHolder.cs | ||
FormatCapabilities.cs | ||
FormatConverter.cs | ||
FormatTable.cs | ||
FramebufferParams.cs | ||
HardwareCapabilities.cs | ||
HashTableSlim.cs | ||
HelperShader.cs | ||
IdList.cs | ||
IndexBufferPattern.cs | ||
IndexBufferState.cs | ||
MemoryAllocation.cs | ||
MemoryAllocator.cs | ||
MemoryAllocatorBlockList.cs | ||
MultiFenceHolder.cs | ||
NativeArray.cs | ||
PersistentFlushBuffer.cs | ||
PipelineBase.cs | ||
PipelineConverter.cs | ||
PipelineDynamicState.cs | ||
PipelineFull.cs | ||
PipelineHelperShader.cs | ||
PipelineLayoutCache.cs | ||
PipelineLayoutCacheEntry.cs | ||
PipelineLayoutFactory.cs | ||
PipelineState.cs | ||
PipelineUid.cs | ||
Ryujinx.Graphics.Vulkan.csproj | ||
SamplerHolder.cs | ||
SemaphoreHolder.cs | ||
Shader.cs | ||
ShaderCollection.cs | ||
SpecInfo.cs | ||
StagingBuffer.cs | ||
SyncManager.cs | ||
TextureBuffer.cs | ||
TextureCopy.cs | ||
TextureStorage.cs | ||
TextureView.cs | ||
Vendor.cs | ||
VertexBufferState.cs | ||
VulkanConfiguration.cs | ||
VulkanException.cs | ||
VulkanInitialization.cs | ||
VulkanRenderer.cs | ||
Window.cs | ||
WindowBase.cs |