mirror of
https://github.com/Maschell/SDL2_Playground.git
synced 2024-12-25 12:51:48 +01:00
Cleanup
This commit is contained in:
parent
9c189354cb
commit
010c9da01c
@ -33,12 +33,13 @@ CFLAGS := -g -Wall -O2 -ffunction-sections \
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CFLAGS += $(INCLUDE) -D__WIIU__ -D__WUT__
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CXXFLAGS := $(CFLAGS) -std=c++14
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CXXFLAGS := $(CFLAGS) -std=c++20
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -g $(ARCH) $(RPXSPECS) -Wl,-Map,$(notdir $*.map)
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LIBS := -lSDL2_mixer -lSDL2 -lSDL2_image -ljpeg -lvorbisidec -logg -lmodplug -lmpg123 -lSDL2_ttf -lfreetype -lpng -lz -lbz2 -lwut
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LIBS := -lSDL2_mixer -lmodplug -lstdc++ -lm -lmpg123 -lm -lvorbisfile -lvorbis -lm -logg -lSDL2_ttf -lfreetype -lbz2 -lSDL2_image -lpng16 -lz -lm -lz -ljpeg -lSDL2 /opt/devkitpro/wut/lib/libwut.a -lm -Wl,--no-undefined -lSDL2 /opt/devkitpro/wut/lib/libwut.a
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#-------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level
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12
README.md
12
README.md
@ -17,4 +17,14 @@ pacman -S git mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-SDL2 mingw64/m
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mkdir build && cd build
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C:\devkitPro\msys2\mingw64\bin\cmake.exe -DSDL2_PATH=C:/devkitPro/msys2/mingw64 -Wno-dev -G "Unix Makefiles" -DCMAKE_CXX_COMPILER=C:/devkitPro/msys2/mingw64/bin/g++.exe DCMAKE_C_COMPILER=C:/devkitPro/msys2/mingw64/bin/gcc.exe ../
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make
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```
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```
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## Wii U
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Install these libs from [wiiu-fling](https://gitlab.com/QuarkTheAwesome/wiiu-fling#installing):
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- `pacman -S wiiu-fling/wiiu-sdl2 wiiu-fling/wiiu-sdl2_gfx wiiu-fling/wiiu-sdl2_image wiiu-fling/wiiu-sdl2_ttf`
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And these from [dkp-libs](https://devkitpro.org/wiki/devkitPro_pacman):
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- `pacman -S devkitPPC wut-tools wut wiiu-portlibs dkp-libs/wiiu-sdl2_mixer`
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Build via:
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`make -f Makefile.wiiu`
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@ -91,14 +91,14 @@ public:
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void setTrigger(GuiTrigger *t, int32_t idx = -1);
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//!
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void resetState(void);
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void resetState(void) override;
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//!Constantly called to draw the GuiButton
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void draw(CVideo *video);
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void draw(CVideo *video) override;
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//!Constantly called to allow the GuiButton to respond to updated input data
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//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
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void update(GuiController *c);
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void update(GuiController *c) override;
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sigslot::signal2<GuiButton *, const GuiController *> selected;
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sigslot::signal2<GuiButton *, const GuiController *> deSelected;
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@ -91,14 +91,6 @@ void GuiFrame::removeAll() {
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mutex.unlock();
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}
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void GuiFrame::close() {
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//Application::instance()->pushForDelete(this);
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}
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void GuiFrame::dimBackground(bool d) {
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dim = d;
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}
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GuiElement *GuiFrame::getGuiElementAt(uint32_t index) const {
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if (index >= elements.size()) {
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return NULL;
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@ -68,49 +68,34 @@ public:
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//!Sets the visibility of the window
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//!\param v visibility (true = visible)
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void setVisible(bool v);
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void setVisible(bool v) override;
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//!Resets the window's state to STATE_DEFAULT
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void resetState();
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void resetState() override;
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//!Sets the window's state
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//!\param s State
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void setState(int32_t s, int32_t c = -1);
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void setState(int32_t s, int32_t c = -1) override;
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void clearState(int32_t s, int32_t c = -1);
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void clearState(int32_t s, int32_t c = -1) override;
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//!Gets the index of the GuiElement inside the window that is currently selected
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//!\return index of selected GuiElement
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int32_t getSelected();
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//!Dim the Window's background
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void dimBackground(bool d);
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int32_t getSelected() override;
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//!Draws all the elements in this GuiFrame
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void draw(CVideo *v);
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void draw(CVideo *v) override;
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//!Updates the window and all elements contains within
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//!Allows the GuiFrame and all elements to respond to the input data specified
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//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
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void update(GuiController *t);
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//!virtual Close Window - this will put the object on the delete queue in MainWindow
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virtual void close();
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//!virtual show window function
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virtual void show() {}
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//!virtual hide window function
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virtual void hide() {}
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//!virtual enter main loop function (blocking)
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virtual void exec() {}
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void update(GuiController *t) override;
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//!virtual updateEffects which is called by the main loop
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virtual void updateEffects();
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void updateEffects() override;
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//!virtual process which is called by the main loop
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virtual void process();
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void process() override;
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//! Signals
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//! On Closing
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@ -25,18 +25,16 @@ class GuiImage : public GuiElement {
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public:
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//!\overload
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//!\param img Pointer to GuiImageData element
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GuiImage(const std::string &path);
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explicit GuiImage(const std::string &path);
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//!Destructor
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virtual ~GuiImage();
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~GuiImage() override;
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//!Constantly called to draw the image
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void draw(CVideo *pVideo);
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void draw(CVideo *pVideo) override;
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protected:
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SDL_Surface *imgSurface = nullptr;
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SDL_Texture *texture = nullptr;
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virtual void process();
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void process() override;
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};
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@ -25,10 +25,10 @@ public:
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//!Constructor
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//!\param sound Pointer to the sound data
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//!\param filesize Length of sound data
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GuiSound(const char *filepath);
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explicit GuiSound(const char *filepath);
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//!Destructor
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virtual ~GuiSound();
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~GuiSound() override;
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//!Load a file and replace the old one
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bool Load(const char *filepath);
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@ -15,7 +15,7 @@
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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****************************************************************************/
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#include <cstdarg>
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#include <SDl2/SDL_surface.h>
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#include <SDL2/SDL_surface.h>
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#include "GuiText.h"
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#include "../CVideo.h"
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#include "../logger.h"
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//!\param s Font size
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//!\param c Font color
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GuiText(const std::string &t, int32_t s, SDL_Color c, TTF_Font *gFont);
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virtual ~GuiText();
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~GuiText() override;
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virtual void draw(CVideo *pVideo);
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void draw(CVideo *pVideo) override;
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protected:
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SDL_Surface *textSurface = nullptr;
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@ -16,7 +16,7 @@
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****************************************************************************/
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#pragma once
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#include <stdint.h>
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#include <cstdint>
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class GuiController;
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@ -10,11 +10,11 @@
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class SDLController : public GuiController {
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public:
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SDLController(int32_t channel) : GuiController(channel) {
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explicit SDLController(int32_t channel) : GuiController(channel) {
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}
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virtual bool update(SDL_Event *e) = 0;
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virtual bool update(SDL_Event *e, int32_t screenWidth, int32_t screenHeight) = 0;
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virtual void before() {
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@ -6,7 +6,7 @@ public:
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}
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virtual bool update(SDL_Event *e) override {
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bool update(SDL_Event *e, int32_t screenWidth, int32_t screenHeight) override {
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if (e->type == SDL_JOYBUTTONDOWN) {
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data.buttons_h |= (1 << e->jbutton.button);
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} else if (e->type == SDL_JOYBUTTONUP) {
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@ -3,11 +3,11 @@
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class SDLControllerMouse: public SDLController {
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public:
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SDLControllerMouse(int32_t channel) : SDLController(channel) {
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explicit SDLControllerMouse(int32_t channel) : SDLController(channel) {
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}
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virtual bool update(SDL_Event *e) override {
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virtual bool update(SDL_Event *e, int32_t screenWidth, int32_t screenHeight) override {
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if (e->type == SDL_MOUSEMOTION) {
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data.y = e->motion.y;
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data.x = e->motion.x;
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@ -21,14 +21,14 @@ static GuiTrigger::eButtons vpad_button_map[] = {
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class SDLControllerWiiUGamepad : public SDLController {
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public:
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SDLControllerWiiUGamepad(int32_t channel) : SDLController(channel) {
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explicit SDLControllerWiiUGamepad(int32_t channel) : SDLController(channel) {
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}
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virtual bool update(SDL_Event *e) override {
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bool update(SDL_Event *e, int32_t screenWidth, int32_t screenHeight) override {
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if (e->type == SDL_FINGERMOTION) {
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data.y = e->tfinger.y * 720;
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data.x = e->tfinger.x * 1280;;
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data.y = e->tfinger.y * screenHeight;
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data.x = e->tfinger.x * screenWidth;;
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data.validPointer = true;
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} else if (e->type == SDL_FINGERUP) {
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data.validPointer = false;
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@ -36,8 +36,7 @@ public:
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} else if (e->type == SDL_FINGERDOWN) {
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data.validPointer = true;
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data.buttons_h |= GuiTrigger::TOUCHED;
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}
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if (e->type == SDL_JOYBUTTONDOWN) {
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} else if (e->type == SDL_JOYBUTTONDOWN) {
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data.buttons_h |= vpad_button_map[e->jbutton.button];
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} else if (e->type == SDL_JOYBUTTONUP) {
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data.buttons_h &= ~vpad_button_map[e->jbutton.button];
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@ -4,7 +4,7 @@
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class SDLControllerWiiUProContoller : public SDLControllerWiiUGamepad {
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public:
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SDLControllerWiiUProContoller(int32_t channel) : SDLControllerWiiUGamepad(channel){
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explicit SDLControllerWiiUProContoller(int32_t channel) : SDLControllerWiiUGamepad(channel){
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}
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};
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@ -42,11 +42,11 @@ if(axis == targetAxis){ \
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class SDLControllerXboxOne : public SDLController {
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public:
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SDLControllerXboxOne(int32_t channel) : SDLController(channel) {
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explicit SDLControllerXboxOne(int32_t channel) : SDLController(channel) {
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}
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virtual bool update(SDL_Event *e) override {
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bool update(SDL_Event *e, int32_t screenWidth, int32_t screenHeight) override {
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if (e->type == SDL_JOYBUTTONDOWN) {
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data.buttons_h |= xbox_button_map[e->jbutton.button];
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} else if (e->type == SDL_JOYBUTTONUP) {
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41
src/main.cpp
41
src/main.cpp
@ -13,7 +13,7 @@
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#include "gui/SDLControllerXboxOne.h"
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#include "gui/SDLControllerWiiUProContoller.h"
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#include <stdio.h>
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#include <cstdio>
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#include <fcntl.h>
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#include <map>
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@ -25,7 +25,7 @@
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#ifdef __WIIU__
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#include <whb/log.h>
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#include <whb/log_cafe.h>
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#include <whb/log_udp.h>
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#include <whb/log_udp.h>
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#include <proc_ui/procui.h>
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bool CheckRunning(){
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switch(ProcUIProcessMessages(true))
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@ -51,16 +51,14 @@ bool CheckRunning(){
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}
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#endif
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void proccessEvents();
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bool addJoystick(int deviceId, std::map<GuiTrigger::eChannels, SDLController *> &controllerList, std::map<int32_t, GuiTrigger::eChannels>& map);
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bool addJoystick(int deviceId, std::map<GuiTrigger::eChannels, SDLController *> &controllerList, std::map<int32_t, GuiTrigger::eChannels>& joystickToChannel);
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GuiTrigger::eChannels increaseChannel(GuiTrigger::eChannels channel);
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void removeJoystick(int32_t which, std::map<GuiTrigger::eChannels, SDLController *> &controllerList, std::map<int32_t, GuiTrigger::eChannels>& joystickToChannel);
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void removeJoystick(int32_t instanceId, std::map<GuiTrigger::eChannels, SDLController *> &controllerList, std::map<int32_t, GuiTrigger::eChannels>& joystickToChannel);
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int main(int argc, char *args[]) {
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CVideo *video = new CVideo();
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auto *video = new CVideo();
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#if defined _WIN32
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// Create the Console
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@ -110,19 +108,21 @@ int main(int argc, char *args[]) {
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bool quit = false;
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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int32_t channel = -1;
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SDL_JoystickID jId = -1;
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if(e.type == SDL_JOYDEVICEADDED) {
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addJoystick(e.jdevice.which, controllerList, joystickToChannel);
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continue;
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}else if(e.type == SDL_JOYDEVICEREMOVED) {
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auto j = SDL_JoystickFromInstanceID(e.jdevice.which);
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if (j) {
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removeJoystick(e.jdevice.which, controllerList, joystickToChannel);
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SDL_JoystickClose(j);
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continue;
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}
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}else if (e.type == SDL_FINGERDOWN || e.type == SDL_FINGERUP || e.type == SDL_FINGERMOTION){
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controllerList[GuiTrigger::CHANNEL_1]->update(&e);
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} else if (e.type == SDL_MOUSEBUTTONDOWN || e.type == SDL_MOUSEBUTTONUP || e.type == SDL_MOUSEMOTION){
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controllerList[GuiTrigger::CHANNEL_1]->update(&e);
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}else if (e.type == SDL_FINGERDOWN || e.type == SDL_FINGERUP || e.type == SDL_FINGERMOTION ||
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e.type == SDL_MOUSEBUTTONDOWN || e.type == SDL_MOUSEBUTTONUP || e.type == SDL_MOUSEMOTION){
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channel = GuiTrigger::CHANNEL_1;
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} else if (e.type == SDL_JOYAXISMOTION) {
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jId = e.jaxis.which;
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} else if (e.type == SDL_JOYHATMOTION) {
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@ -136,9 +136,12 @@ int main(int argc, char *args[]) {
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if(jId != -1){
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if(joystickToChannel.find(jId) != joystickToChannel.end()){
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controllerList[joystickToChannel[jId]]->update(&e);
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channel = joystickToChannel[jId];
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}
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}
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if(channel != -1){
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controllerList[static_cast<GuiTrigger::eChannels>(channel)]->update(&e, video->getWidth(), video->getHeight());
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}
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}
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if(quit){
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break;
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@ -226,12 +229,8 @@ GuiTrigger::eChannels increaseChannel(GuiTrigger::eChannels channel) {
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return GuiTrigger::CHANNEL_4;
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case GuiTrigger::CHANNEL_4:
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return GuiTrigger::CHANNEL_5;
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}
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return GuiTrigger::CHANNEL_ALL;
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}
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void proccessEvents() {
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int res = 0;
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}
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case GuiTrigger::CHANNEL_5:
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case GuiTrigger::CHANNEL_ALL:
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return GuiTrigger::CHANNEL_ALL;
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}
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}
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Reference in New Issue
Block a user