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GuiButton: Process children
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@ -241,7 +241,7 @@ void GuiButton::update(GuiController *c) {
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} else if ((isStateSet(STATE_CLICKED, c->chanIdx) || isStateSet(STATE_CLICKED_TOUCH, c->chanIdx)) && (clickedTrigger == trigger[i]) && !isStateSet(STATE_HELD, c->chanIdx) && !trigger[i]->held(c) &&
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((isClicked == GuiTrigger::CLICKED_NONE) || trigger[i]->released(c))) {
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if ((isStateSet(STATE_CLICKED_TOUCH, c->chanIdx) && this->isInside(c->data.x, c->data.y)) || (isStateSet(STATE_CLICKED, c->chanIdx))) {
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clickedTrigger = NULL;
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clickedTrigger = nullptr;
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clearState(STATE_CLICKED, c->chanIdx);
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released(this, c, trigger[i]);
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}
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@ -263,13 +263,34 @@ void GuiButton::update(GuiController *c) {
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} else if (isStateSet(STATE_HELD, c->chanIdx) && (heldTrigger == trigger[i]) && (!isHeld || trigger[i]->released(c))) {
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//! click is removed at this point and converted to held
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if (clickedTrigger == trigger[i]) {
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clickedTrigger = NULL;
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clickedTrigger = nullptr;
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clearState(STATE_CLICKED, c->chanIdx);
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}
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heldTrigger = NULL;
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heldTrigger = nullptr;
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clearState(STATE_HELD, c->chanIdx);
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released(this, c, trigger[i]);
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}
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}
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}
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}
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void GuiButton::process() {
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GuiElement::process();
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if(image) { image->process(); }
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if(imageOver) { imageOver->process(); }
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if(imageHold) { imageHold->process(); }
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if(imageClick) { imageClick->process(); }
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if(icon) { icon->process(); }
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if(iconOver) { iconOver->process(); }
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if(soundOver) { soundOver->process(); }
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if(soundHold) { soundHold->process(); }
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if(soundClick) { soundClick->process(); }
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for(int i = 0;i<4;i++){
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if(label[i]) { label[i]->process(); }
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if(labelOver[i]) { labelOver[i]->process(); }
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if(labelHold[i]) { labelHold[i]->process(); }
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if(labelClick[i]) { labelClick[i]->process(); }
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}
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}
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@ -100,6 +100,8 @@ public:
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//!\param t Pointer to a GuiTrigger, containing the current input data from PAD/WPAD
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void update(GuiController *c) override;
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void process() override;
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sigslot::signal2<GuiButton *, const GuiController *> selected;
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sigslot::signal2<GuiButton *, const GuiController *> deSelected;
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sigslot::signal2<GuiButton *, const GuiController *> pointedOn;
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