From 91d84b3d60aa1be27f54d95c1f9d35c46837fb1c Mon Sep 17 00:00:00 2001 From: Maschell Date: Sun, 30 Aug 2020 13:57:54 +0200 Subject: [PATCH] Add a makefile for windows --- .gitignore | 1 + Makefile.pc-win | 140 ++++++++++++++++++++++++++++++++++++++++++++++++ README.md | 4 +- 3 files changed, 142 insertions(+), 3 deletions(-) create mode 100644 Makefile.pc-win diff --git a/.gitignore b/.gitignore index 95bd17f..16b94dd 100644 --- a/.gitignore +++ b/.gitignore @@ -4,3 +4,4 @@ cmake-build-debug/ cmake/ *.elf *.rpx +*.exe diff --git a/Makefile.pc-win b/Makefile.pc-win new file mode 100644 index 0000000..fdf9810 --- /dev/null +++ b/Makefile.pc-win @@ -0,0 +1,140 @@ +#------------------------------------------------------------------------------- +.SUFFIXES: +#------------------------------------------------------------------------------- + +ifeq ($(strip $(DEVKITPRO)),) +$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=/devkitpro") +endif + +CXX := $(DEVKITPRO)/msys2/mingw64/bin/g++ +C := $(DEVKITPRO)/msys2/mingw64/bin/gcc +PREFIX := $(DEVKITPRO)/msys2/mingw64/bin/ + +#------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# DATA is a list of directories containing data files +# INCLUDES is a list of directories containing header files +#------------------------------------------------------------------------------- +TARGET := SDL2_Playground +BUILD := build +SOURCES := src \ + src/gui +DATA := data +INCLUDES := source + + +#------------------------------------------------------------------------------- +# options for code generation +#------------------------------------------------------------------------------- ++CFLAGS := -g -Wall -O2 -ffunction-sections `$(PREFIX)pkg-config --cflags SDL2_mixer SDL2_ttf SDL2_image` \ + $(MACHDEP) + +CFLAGS += $(INCLUDE) + +CXXFLAGS := $(CFLAGS) -std=c++20 + +ASFLAGS := -g $(ARCH) +LDFLAGS = -g $(ARCH) + +LIBS := `$(PREFIX)pkg-config --libs SDL2_mixer SDL2_ttf SDL2_image` + + +#------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level +# containing include and lib +#------------------------------------------------------------------------------- +LIBDIRS := $(PORTLIBS) + +#------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) +export TOPDIR := $(CURDIR) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) +#------------------------------------------------------------------------------- + export LD := $(CC) +#------------------------------------------------------------------------------- +else +#------------------------------------------------------------------------------- + export LD := $(CXX) +#------------------------------------------------------------------------------- +endif +#------------------------------------------------------------------------------- + +export OFILES_BIN := $(addsuffix .o,$(BINFILES)) +export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o) +export OFILES := $(OFILES_BIN) $(OFILES_SRC) +export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES))) + +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) + +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) + +.PHONY: $(BUILD) clean all + +#------------------------------------------------------------------------------- +all: $(BUILD) + +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.pc-win + +#------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(TARGET).rpx $(TARGET).elf + +#------------------------------------------------------------------------------- +else +.PHONY: all + +DEPENDS := $(OFILES:.o=.d) + +#------------------------------------------------------------------------------- +# main targets +#------------------------------------------------------------------------------- + +all : $(OUTPUT).exe + +$(OUTPUT).exe : $(OFILES) +$(OFILES_SRC) : $(HFILES_BIN) + +$(OUTPUT).exe: + @echo linking ... $(notdir $@) + @$(CXX) $(LDFLAGS) $(OFILES) $(LIBPATHS) $(LIBS) -o $@ $(ERROR_FILTER) + +%.o: %.cpp + @echo "$(notdir $<)" + @$(CXX) -MMD -MP -MF $(DEPSDIR)/$*.d $(CXXFLAGS) -c $< -o $@ $(ERROR_FILTER) + +clean: + rm -f $(OBJS) $(OBJ_NAME) $(MINIZIP_O) + + +-include $(DEPENDS) + +#------------------------------------------------------------------------------- +endif +#------------------------------------------------------------------------------- diff --git a/README.md b/README.md index 034f2f2..75fa377 100644 --- a/README.md +++ b/README.md @@ -14,9 +14,7 @@ pacman -S git mingw-w64-x86_64-toolchain mingw64/mingw-w64-x86_64-SDL2 mingw64/m ``` ``` -mkdir build && cd build -C:\devkitPro\msys2\mingw64\bin\cmake.exe -DSDL2_PATH=C:/devkitPro/msys2/mingw64 -Wno-dev -G "Unix Makefiles" -DCMAKE_CXX_COMPILER=C:/devkitPro/msys2/mingw64/bin/g++.exe DCMAKE_C_COMPILER=C:/devkitPro/msys2/mingw64/bin/gcc.exe ../ -make +make -f .\Makefile.pc-win ``` ## Wii U